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==Adventure Games== * '''Animation Arts''': Not the game, but a German game dev studio. If you ever wanted to run a cheesy game that's either pulp or B-movie, look no further for inspiration, since this is their specialty. * '''Beneath a Steel Sky''': Great cyberpunk themes and rich imagery. Released as freeware by the original developers. * '''Blade Runner''': It's a Blade Runner game and it's one of the best things that ever happened in the genre, no need for more recommendations. * '''Broken Sword''' series: Templars, ancient conspiracies, interesting characters and well-written plot that is mineable even for tabletop games * '''Chains of Satinav''' and '''Memoria''': Exactly how many adventure games you know that are set in [[The_Dark_Eye|Dere]] and are good? * '''[[Darksiders]]''': A 3rd person hack and slash game made by the folks that developed Warhammer 40,000: Dark Millennium before it got canned. The premise is that it's the end of days and angels and demons are duking it out for control of earth, you play as The Four Horseman of the Apocalypses Death, Strife, Fury, and War. In the first game you play as War, the second Death, the third Fury, and the prequel spinoff you play as Strife and War. Takes a lot of it's aesthetic from Warhammer and the Bible but still stands on it's own as a fun and enjoyable game franchise, [[FAIL|or at least the first two manage that...]] * '''The DIG''': A bunch of astronauts stop an asteroid from hitting earth, only to find out it's really an alien starship that whisks them to a desolate planet on the other side of the galaxy whose inhabitants - who have a huge fetish for the platonic solids - are nowhere to be found. Features a lot of really complex hard-science plot points, difficult-as-fuck puzzles, and Steve Blum as an arrogant German scientist. * '''Fallen London''': The game that Sunless Sea and Sunless Skies mentioned down below originated from. While a horrifying grindfest even without taking into account some side-quests (which can take ''months'' to complete even with frequent farms), the game has incredible lore and writing coupled with an original Victorian London setting that holds many surprises while allowing you to roleplay as essentially any ''Bri'ish'' character archetype in existence, from the classic "Gentleman Adventurer" to a debauched hedonist in the style of Oscar Wilde, all of which make the grind (mostly) worth the effort. * '''Indiana Jones and the Fate Of Atlantis''': One of the classics that you can't just go wrong with. Aside being a good adventure game by itself, comes with kinda-sorta branching plot, so you can approach same situations differently. * '''King's Quest VI: Heir Today Gone Tomorrow''': Just read the title and ask yourself what the game can be about. This series is downright ancient, so be warned. VI is well regarded as the best one and holds up relatively well, though fan remakes of the older games in the style of VI are also available. * '''Monkey Island''' series: One of the most definitive things to ever happen to the genre, plus it's a great pirate-themed series that both spoofs and reaffirms a lot of cliches related with own content. * '''[[Myst]]''': A classic video game where you travel to the island of Myst, a magical place located inside a book, and must uncover the mystery of what happened to it's owners by traveling into other books. * '''Policenauts''': Early Hideo Kojima makes a game where Lethal Weapon meets cyberpunk. * '''The Prince and the Coward''': A Polish game that can be best summed up as "ISO Standard Medieval Fantasy gets the ''Monkey Island'' treatment". An excellent fan-translation exists that manages to keep the original tone and now even GOG re-released it. * '''Pathologic''' (also known as '''Pestilence''' or '''Мор. Утопия'''): a truly bizarre and unique Russian game combining adventure, survival, role-playing and lots of nightmarish vibes. Boasts headache-inducing lore and a persistent world, so things roll regardless of the player interfering or not. Got a HD re-release recently with proper translation, so non-Slavs can finally enjoy the game - the previous English translation was a nightmare by itself. **'''[[Pathologic 2]]''': A remake of the original (or, rather, one storyline of the original), but with updated graphics and mechanics plus a couple of story tweaks. Retains many of the anxiety-inducing survival mechanics and nightmarish atmosphere of the first game and, generally, is a much more streamlined experience. As such, it is generally recommended to newcomers over the original. Only ⅓ of the original game is there, due to limitations in budget; the rest may come depending on how well the game sells (devs have confirmed they are working on the bachelor's campaign, however). * '''Professor Layton''' series: A refined gentleman investigates mysteries by solving lateral-thinking puzzles. Beautiful watercolor art and solid writing, though the puzzle setups become increasingly absurd as the series goes on. A great series to mine for dungeon puzzles. Any games after the first six are not approved, due to the writing devolving into cliche anime bullshit and a distinct drop in puzzle quality after the death of designer Akira Tago. * '''[[Star Control]]''' series: A mess of alien races in the grand tradition of Niven et al. kill the shit out of each other. First game is turn-based strategy, second game is somewhere between an RPG and an adventure game; both have a surprisingly deep arcade combat system. The second game was released as open-source software by the developers. *'''Vangers''': A fuckin' weird Russian game about delivering bugs to other bugs in your bug-like car in a world that's filled with bugs and feels like "A Bug's Life" on a DMT trip. Honestly though, if you're a GM who wants to present their players with a totally alien and incomprehensible setting, then this game does it with flying colours.
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