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Vampire: The Requiem
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===The Core Five=== ====[[Daeva]]==== [[File:Requiem Daeva.png|90px|right]] ''The Serpents'' *Notable Bloodlines: Toreador, Erzsébet *Favored Disciplines: Celerity, Majesty, Vigor *Favored Attributes: Dexterity or Manipulation The Daeva are beautiful, but the adage "beauty is only skin deep" is very much in effect for them. For all their lustful attitudes, superficial charm, and espoused love of beauty, they're emotionally dead even by the standards of other vampires. This emotional deadening in turn leads many of their number to grow jaded and hedonistic, seeking ever-greater ways of indulging their vices in a desperate attempt to remember what it means to feel again. At the same time, they are more than willing to exploit their beauty and charm to manipulate both Kindred and kine alike. In 2e, their weakness was modified somewhat - now they have a tendency to grow addicted to a given person's blood if they feed on him/her more than once. The only way to break this addiction is via the death of the mortal in question. They represent the vampire as a seducer and tempter. ====[[Gangrel]]==== [[File:Requiem Gangrel.png|150px|right]] ''The Savages'' *Notable Bloodlines: Bruja, Dead Wolves *Favored Disciplines: Animalism, Protean, Resilience *Favored Attributes: Composure or Stamina The Gangrel are still the same nature-vampires they were in VtM, but in spite of their close connection to the Beast (or perhaps ''because'' of it) they have established themselves as scholars and philosophers of the Kindred's unique condition. That doesn't mean they won't tear you limb from limb if you piss one off, though. While they've lost their vulnerability to Frenzying, they do have trouble thinking rationally at times as their minds become more bestial and they don't function very well in human or Kindred society. They represent the vampire as a bestial hunter. ====[[Mekhet]]==== [[File:Requiem Mekhet.png|150px||right]] ''The Shadows'' *Notable Bloodlines: Morbus, Sangiovanni, Khaibit *Favored Disciplines: Auspex, Celerity, Obfuscate *Favored Attributes: Intelligence or Wits The Mekhet are particularly attuned to shadows and darkness and translate this attunement into a degree of finesse regardless of what they set their minds to. They're particularly adept at scholarly pursuits and infiltration but in many cases can branch out to do a little bit of everything. However, their connection to darkness also exacerbates the typical vampiric weaknesses to fire and sunlight, and with no natural talent for controlling animals or people they have to make extra effort to keep their interference in mortal affairs as shadowy as themselves. Complicating this further is a tendency to develop banes more easily - esoteric weaknesses like growing confused when approaching a crossroads, or not being able to enter a house without being invited. They represent the vampire as a creature of darkness. Mekhet may actually predate human civilisation - the idea of their vampiric heritage being purely egyptian is shown to be false, invented with Akhenaten in the Mekhet Clanbook. Instead, their most likely origin involves a creature with sword tentacles and a crooning song. =====Hollow Mekhet===== Before the Mekhet knew about the embrace, they created more of their kind by finding the newly buried and working rituals to raise the corpse back to life by stoking the souls hatred. Most think of the Hollows as myths, but some still exist in the modern world, Mekhet who have no shadow and reflection, and can't be recorded in anyway. The reason for this is that their ''Ka'', the spirit double/vital essence and a part of their soul, is separated from their body. This is also their weakness instead of their regular clan weakness. See, the Ka hates being unable to really live and experience things so it harasses the Hollow. It can't manifest outside of a reflection in mirror, a voice from a speaker or cellphone, or a text message, but it uses these to screw over the Hollows relationships and try to get him into trouble in some way. Also, when the Hollow goes into torpor, the Ka doesn't, so have fun waking up to find out all your pals hate your guts and that you're the worst person ever one night. They represent the vampire as a shadowy stalker ====[[Nosferatu]]==== [[File:Requiem Nosferatu.png|140px|right]] ''The Haunts'' *Notable Bloodlines: Baddacelli, Usiri *Favored Disciplines: Nightmare, Obfuscate, Vigor *Favored Attributes: Composure or Strength Like in VtM, the Nosferatu are monstrous (usually this means they're ugly as hell, but in some Nosferatu it may take more subtle forms like an unnerving voice, a gaze that makes people feel violated, or a shadow that seems to move on its own- some are even so beautiful that they seem more like mannequins than people), but compensate for it with a knack for stealth and an alarming amount of strength when provoked. They're also good record-keepers and many Nosferatu are capable of communicating with ghosts. Of course, they are also experts at using the fear that they generate in others as a weapon. In 2e, their Touchstones, mortal people they're close to that keep them tethered to their humanity, are now immune to their evil appearances, so there's that at least. They represent the vampire as an inhuman monster. ====[[Ventrue]]==== [[File:Requiem Ventrue.png|140px||right]] ''The Lords'' *Notable Bloodlines: Malkovians, Gorgons *Favored Disciplines: Animalism, Dominate, Resilience *Favored Attributes: Presence or Resolve Still the same stuck-up egotistical assholes that they were in VtM, and also the clan whose members are most likely to be either in positions of power or actively scheming to attain those positions of power. Their mind-control powers are just as good at helping them fulfill their ambitions as they were in VtM, but it also tends to make them particularly vulnerable to acquiring derangements. After all, power corrupts, even among the undead. 2e changes their weakness slightly to a greater risk of losing their Touchstones - the people or things that remind vampires what it was like to be humans. Losing these Touchstones weakens a vampire's ability to resist detachment, and if they're all lost the vampire feels a sudden and overwhelming urge to enter Torpor. They represent the vampire as an aristocratic lord of the undead.
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