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===Cons=== *'''DLC is mandatory''': The big issue. The "The Prophet and the Warlock" DLC is absolutely mandatory to make your faction work well on the battlefield; your roster will lack essential units like Ratling Guns and Warplock Jezzails without it. *'''Sooo much DLC''': A continuation of the first point; you need to purchase three separate DLC Lord packs if you want access to the entire Skaven unit roster. You can just get by with ''only'' "The Prophet and the Warlock" if you ''just'' need solid workhorse units, but those other AI Skaven factions will taunt you with all the shiny toys you didn't get around to buying. And let's be real here, Thanquol is coming in game 3 and there's no way we're getting him for free, so with potentially 4 DLC across 2 different games you'd best be prepared because the Great Horned Rat needs your wallet. *'''Morale''': Get used to hearing "BACK UNDERGROUND!", "SCARPER! FLEE!" and "SH-SHAMEFUL DISPLAY!" because Skaven Leaderships is generally quite low. Most skaven infantry will break before their counterparts from other factions will. *'''Bad Melee''': You aren't going to be winning a straight up infantry fight against... well anybody with decent infantry to be honest. Even your elite rats only match up to other faction's mid tier infantry. Combine this with their horrible leadership and Skaven infantry won't accomlish much on their own. *'''Slow Economy''': While many of your baseline troops are dirt cheap, your crazy weapons are not and your economy needs some time to get going and you will be overshadowed in terms of money by most other factions in your general vicinity. Special attention needs to go to your food economy, which is easily one of the biggest pitfalls an unexperienced Skaven player can fall into. Once you have some provinces under your belt, you can start bringing in the cash. *'''Nonexistent Air Force''': Though you aren't totally helpless against aerial units, thanks to your plethora of missile units, you're not exactly able to contest the skies. With absolutely no flying units of your own, you will need to keep one eye peeled on the sky. Even units like Harpies and Fell Bats can cause some mayhem if they manage to swarm your Ratling Gunners while units like Pegasus Knights and Ripperdactyls will eviscerate anything they manage to dive onto. Perhaps one of the biggest threats, however, will be the enemy spellcasters mounted on Dragons/Eagles/Griffons/Terradons who can rather easily juke incoming fire while dropping vortex spells all over your forces. You'll need a plan to deal with them if you don't want to take massive casualties. *'''Hard to play''': You need at least a basic grip at how the game works to play Skaven, they punish mistakes heavily. Your troops may be numerous and dirt cheap, but have little staying power and will rout at the first glance of danger. Add to this mechanics like the Under-Empire and Skaven Corruption, which need constant attention to make the best use out of them. *'''Challenging Campaign Starting Settlements''': Your starting positions (aside from Ikit Claw) put you in opposition of factions that have a lot of tools to counter your strengths, particularly the Lizardmen or Dwarves (or both, in some cases).
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