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Total War Warhammer/Tactics/Dark Elves
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===Cons=== *'''Frail''': Okay, so you don't have it as bad as the Wood Elves, since many of your units are bringing actual armor to the fight, but you're still a glass cannon rush faction. Running into a faction that can simply outlast your burst of melee damage once Murderous Prowess proccs, can and will give you a lot of trouble. *'''Limited Range''': Their ranged units aren't bad, in fact, Darkshards and Shades are extremely good, but they don't shoot very far. Even some [[Gunpowder (Warhammer Fantasy)|gunpowder]] units will outrange you, and most factions will get one or two shots off before you get in position. *'''Lack of Healing''': You're the only Elven faction with no multi-target healing. The only thing you have is Soul Stealer, which only heals the caster. Combine this with your low health pools, and your units will die a lot faster than their tanky statline might lead you to believe. *'''Expensive''': Not as much as High Elves, but still pretty pricey. Expect to be outnumbered most of the time. *'''Poor Public Order''': Being the quarrelsome lot that they are, Dark Elves suffer from a multitude of public order penalties (especially once you have a lot of slaves) and don't have a lot of tools to counter them; managing it can quickly devolve into a frantic nightmare, particularly on high difficulties. *'''No Encampments''': If you are away from your territory, you can't recruit new guys while encamping. This can be offset somewhat with Black Arks, though that's not an option in regions far from the coast. *'''Temperamental Economy''': You make a ton of money when your slave count is high, but your income will nosedive if you go a couple turns without winning battles. This problem is exacerbated in Immortal Empires where slave decline is % based across your entire empire. True to lore, your economy will crumble the moment you run out of enemies. *'''Powercreep''': Dark Elves really haven't had the best transition from game 2 to 3. The rework to your slavery system made it way less interactive and a ton of different campaigns got bumped up in difficulty. Building Black Arks is still fun but they require a huge investment. They're certainly one of the factions on the radar for a potential update. *'''DLC''': Scourgerunners and Supreme Sorceresses are some of your best units. They also cost extra. As with most Non DLC factions, you will need to pay extra money to be consistent in multiplayer.
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