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===Lore of Death=== Summary of strengths: great perfect accuracy direct damage spells for single entities and elite units as as well as a powerful vortex, lacking in both buff and debuff power however. Good at reducing leadership. :'''Passive - ''Life Leeching''''': Whenever a spell is cast from this discipline, your power recharge rate improves for 25 seconds. Quite frankly, a very nice passive that acts like a built in Arcane Conduit. *'''Spirit Leech''': The first spell in this Lore and it's one of the best, if we're being honest. A rather cheap, direct damage spell at 8 Winds of Magic. Preferably used against Characters and Monsters and probably the most cost-efficient Character sniping spell in the game (does 834 damage without any resistances on average, ignores armor). It also can serve as a nice counter against Ethereal units. It actually works very well vs small monstrous cavalry and infantry units, think the 6-24 model range, also ok on smallish elite units also but anything over 20ish models really hurts its efficiency, Bjuna is far better for that. One cast can nearly kill most artillery because it (usually) hits the machines, not the crew. Very versatile and mana efficient, the standard to which all direct damage spells are compared. *'''Doom and Darkness''': Basically the opposite of the Lore of Light's Light of Battle Spell. Sits in the 10 Winds niche of rather specific debuffs. It reduces the leadership of an enemy unit by a whopping 16, enough to send most standard troops into a rout once they have taken some losses and to mitigate any effects the presence of a Character in their vicinity might have. Notably less useful against Undead, who cannot rout, but can still cause them to begin crumbling more quickly if such a tactic is necessary. Of course, this spell is completely useless against Unbreakable units. Pretty useless in very hard or legendary campaign battle difficulty because of the crazy leadership buffs the AI gets, but nice on normal and hard difficulties as well as multiplayer. *'''Soulblight''': An ok AoE debuff, for its relatively low cost of 8 Winds of Magic/ 14 overcast. Lowers the armor (-30) and weapon damage (-30%) of all units in an AoE for 25 seconds, 50 if overcast. The pairing of armor and weapon damage debuffs don't synergize that well with each other and the lowish base duration can be rough, maybe worth overcasting for double duration if you cast at all. still its a more efficient armor removing spell than plague of rust because of its AoE so that's something. It may only debuff two less important stats but it isn't bad since its an affordable AoE debuff. Doomfire Warlocks get this free so never pay winds for it as the Dark Elves if you can help it. Overcast is double duration for slightly cheaper than double so worth it in theory. *'''Aspect of the Dreadknight''': Same deal as with Soulblight. It's extremely cheap at 4 Winds of Magic, but its effect of +8 Leadership and causes Terror for friendly units isn't terribly useful considering that many factions that can use the Lore of Death (especially the Undead factions) have no shortage of units that cause Fear and Terror or are completely exempt from Leadership issues. Giving magic attacks is the more useful effect, especially for factions who would otherwise have limited or no access to magic attacks. *'''The Purple Sun of Xereus''': The good ol' "cast it successfully and the game is over" Vortex from the Tabletop doesn't disappoint here either. At 18 (24 when overcast) Winds of Magic, a fairly expensive Vortex that will completely demolish everything it touches, its only downside being that it is hard to predict where it will eventually go, but even the initial cast on a large moshpit of infantry is worth it. Particularly devastating on Bridge Battles, where Wizards with this spell will rack up a ludicrous amount of kills from one single cast alone. *'''The Fate of Bjuna''': This is an odd one. An expensive single target direct damage spell That serves mainly as a middle finger to cavalry, elite infantry any thing with a medium model count. Deals large amounts of damage, but needs careful evaluation on when to use it. It's considered op in multiplayer where elite units are expensive and rare. In campaign, where stacks of endgame units are common, it's too expensive where a bombardment, missile or even vortex does more for cheaper. Its price is very inflated because of its power in multiplayer. You can just drop Purple Sun of Xereus on a single unit for cheaper vs the AI most of the time. Not very efficient vs anything with less than 45 models.
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