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==[[Total War: WARHAMMER]]== He was featured in the Total War: WARHAMMER 2 campaign as a free Legendary Lord alongside the release of The Prophet and The Warlock DLC. He was a unique legendary lord because he starts with a flying mount on default, which no other lord had at the time in either campaign or multiplayer. With the release of The Twisted and The Twilight DLC, the [[Sisters of Twilight]] are now the only other legendary lord that starts with a flying mount, and they are also far better than Tiktaq'to because they actually have ranged attacks. Although if you want to get technical, as far as the game is concerned Tiktaq'to has no mount. It's not on his skill tree and on equipment page (not sure if that is the right word for it), the area where the mount selection is is flat out blank. He has the unique ability to drop an armour-sundering magical bomb and gives special bonuses to Terradon and Ripperdactyl units. He also has the unique Rite of Tzunki on the campaign map which renews the movement points of all armies in his faction, which makes him a really dodgy bastard on the campaign map because he covers more than double of the amount of map that another faction could. He also buffs Skink heroes by giving them all a Terradon mount automatically. Many fans and competitive players rightfully rank Tiktaq'to in the dogshit tier of legendary lords. A lot of units that can fly on table top can't fly in the Total Warhammer games. This is actually really bad for Tiktaq'to. Why is that? Because if he and his opponent are duking it out in the air, Tiktaq'to's signature weapon gives him +15% AP damage, Weapon Damage, and Melee Attack. With less enemies flying, that means that there is less opportunity for him to dog fight. His special ability is used entirely on infantry and other ground units, so he doesn't even necessarily excel in the air. [[Derp|Combine that with how he is extremely squishy and has NO RANGED ATTACKS AND MUST ENGAGE IN MELEE,]] then you have a recipe for disaster if you're an inexperienced player. A masterful player can get a lot of value out of Tiktaq'to, but it's better to just pick [[Lord Mazdamundi]], [[Kroq-Gar]], [[Gor-Rok]], or even Tehenauin in multiplayer. He's not completely awful in campaign though, being able to move all your armies twice in one turn is bullshit powerful and his start position in the western Southlands means he's easily be able to contact + confederate the other lizard lords except Nakai who will probably die to the AI in the first 10 turns.
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