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== Good reasons to live in the Culture == *Any form of work is now a hobby. *You live for at least 400 years, but immortality is absolutely a thing, although you'll get bored of it and put yourself in storage or autoeuthanize yourself. *Alternatively, you can chose to sublime which is a literal apotheosis to a higher plane of existence that is so perfect that a Mind-ship dedicated to going back and informing on the whole thing only succeeded after many, many attempts and once returned was effectively brain-damaged from how stupid our reality is in comparison to the sublimed one. *You can change sex at will (takes a few months, though). *Every Culturnik has a gland that can synthesize any drug, without side effects or addiction of course. That also includes a very deep control over your body. *Your ships have awesome names. Seriously. ''Mistake Not My Current State Of Joshing Gentle Peevishness For The Awesome And Terrible Majesty Of The Towering Seas Of Ire That Are Themselves The Milquetoast Shallows Fringing My Vast Oceans Of Wrath'' is one of them. Well, also a hell of a lot of them are puns, plays on words or running jokes. For example, ''Frank Exchange of Views'' is a fast warship, while one of them most powerful referenced is called ''Falling Outside The Normal Moral Constraint''. See [https://theculture.fandom.com/wiki/List_of_spacecraft#Novels this list for more comedy.] *You can do pretty much whatever you want. *No, really. *The only things you can't do are the obvious really bad things. *Of course, if you want your own planet, it'll take a while, but why not? *You can live in simulations so complex their simulations have simulations. *War is but history. Except when galactic wars break out. Even then... *Even then your chances of ''actually dying'' are quite low, given the number of medical, back-up and consciousness-transferring systems the Culture has. *Name a landscape or a place you would like to live in. One Orbital somewhere has it. *If a landscape or a place you would like to live in doesn't exist. You can have it custom built for you. *With a bit of luck, the drone that accompanies you is not crazy. *Name a game or a sport. It is played somewhere in the Culture. You could even become a professional (read: hobbyist) Player Of Games. *Want some action, travels and overly complicated plots? The nearest Contact recruitment office is here for you. *Travel wherever you want. *You live in a space utopia instead of [[Imperium of Man|this]] and you still complain?
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