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=Worlds of Chaagrut= *'''[[Skaði VI]]:''' "The former domain of the Champions of Skaði" as it is known in some documents now produces the famed Skaði's Thralls regiment of Imperial Guard. Extremely cold and covered in forest ("Forests") the only source of iron and a few other vital nutrients on the planet are small songbird sized avians which the planets children are tasked with hunting so as to improve their marksmanship. While hunting of these creatures are the main source of nourishment for the feral peoples of the planet, the best example of lethal creatures on the world, isn't fauna, it's flora. The labyrixinia skatius is a species of tree, if the classificaction as plant is somewhat dubious. These trees don't really reproduce as any plants do, and their genetic diversity is as low as their disease resistance is high. They grow big, with branches extending at every level of its trunk, being flexible and long, with the "leaves" at their end being like serrated blades. It doesn't seem the labyrixinia is purely photosynthetic, at least the sunlight on this planet shouldn't support trees this tall. What is important is their ability to suddenly whip with its flexible and sharp branches, producing deep cuts and intoxicating the poor fool that approaches one of these things without caution. The poison acts both as a psychotropic drug and as a way of cloning itself, after the toxin makes the host vomit its "seeds" in a far away place (usually the poison makes the target to be disoriented). This makes the labyrixinia a surprisingly good tool to build improvised defenses: labyrinths of fast, sharp and mind altering whips; ideal for the ambushes of the Thralls. They also like to use this poison as a drug in traditional rituals of their culture and their sap is glue of industrial quality. *'''[[Skaði XVIII]]:''' A Hive-Shrine world at the far-far edge of the system. The Hives are only able to survive on this frozen world because of ancient, archeotech cores at the heart of every one. These heating towers warm and power the Hives without the need for sunlight (Skaði XVIII gets very little as it is so far away and because of the Ondürdis Mist) and also gives the ideal conditions and energy needed for the network of agri-tunnels and cryoponic engines. As a result, Skaði XVIII provide enough food for the planet's entire non-underhiver population using ancient farming apparatus almost as poorly understood as the towers of the Hives, with even a slight surplus for their feral neighbours. The Order of the Twice-Blessed Towers has set up on the planet, claiming these ancient relics as holy works of the Emperor that are powered through sheer force of prayer (they probably aren't but saying that on Skaði XVIII will result in the death penalty). This troubles the Ecclesiarcy, because the synchretism with some of the theological ideas of the Mechanicus. However with two members of the local Sisterhood becoming Living Saints, the Sororitas are steadfast in the defense of their offshoot of the Faith and butt heads with the rest of the Administratum over its right to keep spreading their word. *'''Rezelkgulda:''' TBD *'''Navy Port Ceadora:''' Naval Headquaters of the Sector and home of the go-to Voidsmen for the Sectors entire Battlefleet, the Ceadoran Voidwalkers. These pious warriors are all to happy to go down with an enemy ship after disabling its shields with Cyclopses and driving a Scylla into its Bridge. *'''[[Narsea Ciryn]]:''' A Former Dead World brought to life by a bungled Terraforming project (The Narsea), the details of which were lost to the Ad-Mech. Narsea Ciryn is a massive iceball, its tilt propelling it from cold summers to even colder winters with 140-hour days. Nethertheless it's been cleared for settlement and a large amount of colonists were sent to set up shop there in the 40th Millenium, followed by another wave after an Administratum mishap to replace all the ones who starved. Burrowing into the Planets Gig-Cliffs and keeping themselves warm with Geo-Thermal heating from the planet's many active volcanos (how does one have active volcanos on an ice planet?). The Colony is still in its early days, they can only produce basic Coginators and Stub-Guns on-planet, and only 60 million settlers spread out across the Planets surface (which is rather thin considering how much surface Narsea Ciryn has). *'''Gradhyllan:''' TBD *'''Mamalm:''' TBD *'''Lomka X:''' TBD *'''Lomka I:''' TBD *'''Pallisadus:''' Home of Pallas House, these brave knights were either rediscovered towards the end of the Beheading or founded, records are sparse and contradictory and not even the House itself knows anymore. Founded or Rediscovered to protect Sandhärad XI, these Knights hunt relentlessly for STCs in order to find out what is wrong with the truly ancient walker that apparently belonged to the House's Founder, a Legendary warrior who defended the world from Daemons during the ancient Age of Strife. The Knights are currently at war with a Genestealer Cult that has taken over one of the smaller planets in their system which is preventing them from helping out against Hive Fleets Nihloor and Rakasha *'''Rika Armamamentarium:''' Apparently a rather Warmongering world in the Age of Strife, the Rika Armamentarium was brought to heal by the Word Bearers (though Rika often teaches its children that they were brought into the fold by the Imperial Fists) before sending its arms and warriors to assist in the Great Crusade. Sometime during the Heresy, the planet was rapidly re-fortified and apprantly repelled a small Word Bearers raid before being labeled as more trouble than it was worth by the Traitor Legions at the time (this is because the planet had no real navy nor the capacity to build or maintian one, something the modern-day Imperium has intentionally continued). As a result, the planet has many emplacements of ancient defences, many dating from the Heresy but some apparently being put in place during the Age of Strife or even the Dark-Age of Technology. Aside from an admitably huge Ork Siege during the War of the Beast the planet has served the last 10,000 years as one of the many deterents keeping enemies away from the heart of the Imperium rather than as a bastion against some pressing threat simply due to its location. This does not effect its Tithe of Guard, however, as the population are very serious about not letting the lack of action weaken their resolve and as such the planets, Millitarum Regiments are sent all over the Galaxy to the most dangerous of battlefields to improve their abilities and ward off the dangers of complacantcy. Here service is life, the war will be forever, and that is no bad thing. *'''Nixa:''' TBD *'''Uglah:''' TBD *'''Sandhärad V:''' TBD *'''Sandhärad XI:''' A Data Hive, this Forge World is almost exclusively dedicated to storing and sorting information. With one exeption, underneath the Largest of its two oceans sixteen manufactorums are set up, these assembly lines are important as Sandhärad XI is one of the few Forge Worlds in the Imperium that can still make Grav-Guns, and even still this is only because its ancient Manufactorums contain arcane devices, knowledge of which are lost to the Imperium, that are able to turn raw materials into otherwise unobtainable parts vital to the construction of Sandhärad Pattern Grav-Weapons. Sandhärad's Grav-Weapons take a long time to make but it makes use of a Rogue Trader house (Which claims to have been granted its Writ of Trade for this very purpose) to trade these weapons all over the Imperium in return for valuble pieces of information to catalog in its vast datories. *'''Højager:''' The Sacred Jungles of Højager orignally served as a beacon of purity for the rest of the system before the Tyranids came. Now it is twisted and dead with two Hive Fleets fighting in the Void over which one gets to eat it in while the Genestealer Cult spawned by Rakasha fight Nihiloor's Brain-Leech Tralls on the ground. The last of the planet's human defenders are holed up in the recently fortified Hospital-Covent of the planet's Order of Hospitalar Soriatas, praying to the God-Emperor for deliverence and debating if they should or should not detonate the stash of Starship-Grade Torpedos underneath their last bastion in order to deny the Great Devourers(s) some Biomass, if not the planet. *'''Ceta-Proxima:''' TBD *'''Molvåg:''' TBD *'''Bolga III:''' TBD *'''Gurtragard:''' TBD *'''Oserheim:''' TBD *'''Sophia's Bounty:''' TBD *'''Tatal V:''' TBD *'''Arcillian II:''' Formally a Space Marine Recruitment world, Arcillian II's Hives have produced so much toxic sludge that their Underhives have been effectively abandoned, the Gangers left to devolved into (almost) Pre-Industrial Tribes who use the ancient Bionic Manufactorums that were once the lifeblood of the Under-Hives to augment their bodies and survive in the poisonous mire that are the flooded Under-Hives. These Techno-Barbarians are chosen as the planet's Guard Tithe for the same reason the Administratum values feral worlders for service, and once their crude bionics are replaced by Astra Militarum-Grade Cybernetic Enhancements, the Arcillian Sappers become one of the Sector's most potent Regiments of Guard. *'''Arcillian III:''' TBD *'''Arcillian V:''' TBD *'''Nevoghast:''' TBD
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