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The 9th Age/Tactics/Highborn Elves
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===Army Rules=== '''Martial Discipline''' Discipline tests (not break or panic tests though) are subject to a minimized roll (roll one extra dice and remove the highest). Even though you can't use it for break tests, it does apply for rally tests, so it is very likely your elves will return to the fight after they flee for any reason. This rule makes it easy to set up favorable charges by being able to consistently rally after a flee reaction. '''Master of Spellcrafting''' Spells cast by models with this rule have their Casting Value reduced by 1. This is great for you, functionally a +1 to cast that doesn't bump into the +2 modifier cap on spellcasting. This does have a slight downside though, spells being easier to cast for you means easier to dispell for your opponent as well. '''Valiant''' Model is immune to fear (woo hoo), if more than half the unit has Valiant the unit is immune to panic tests caused by terror. Again, high leadership elves, but can save your ass against a monster in a pinch. '''Fae Miasma''' When a unit is hit (not wounded) by attacks with fae miasma, they take a resilience test for each hit. If any of those tests fail, the unit suffers -1 to hit with close combat and shooting for 1 turn. Available on your Grey Watchers, they have great range and accurate so pick an enemy shooting unit and pew at them to make them less effective. '''Lightning Reflexes''' Not a rule specific to this army but worth a mention as every single one of your elf buddies has this. First off, all of your elves get +1 to hit in combat. With your above average offensive skill and high agility your elves will usually be hitting first and usually hitting on 2s or 3s. Statistically this equates to all of your elves having +1 attack, not as swingy as massed goblins, but less prone to bad lack. Don't underestimate any of your elves ability to force saves in CC, even your derpy archers or reavers. An elf with a great weapon loses that +1 to hit but strikes at their normal agility making your heavy hitters scary. So your main elf strategy is hitting first and hitting hard, you don't have the armor to reliably take hits. Watch out for enemy models or spells that reduce your agility or boost opponent's agility and if you have the spells buff your offense not defense. You want to double down on slamming, the enemy can't hurt you if they're dead.
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