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The 9th Age/Tactics/Daemon Legions
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===Overview=== By the designers own admission, each Daemon units was designed to do a specific job, though they are not completely married to their role. This army is SQUISHY. Remember how fragile Slaanesh was in 8th edition? Well, even the Dark Gods based off Nurgle aren’t too far from it. You have very little armor, relying instead on your Aegis (Ward) Saves to take the brunt of the damage for you, although Magic Attacks (fittingly called “Divine Attacks) fuck your day even harder than they did before. They lost their dakka, now only having one ranged option that’s only short range but unable to move and shoot on the same turn. While that sounds pretty bad, the reports of their death (in the tier rankings) have been greatly exaggerated. The army is killy as fuck, split between hard-hitters you want to get into melee ASAP, hard-hitters that you want to position correctly in melee ASAP, and scalpels you want to be cutting into their specialization ASAP. Dear (Dark) God are the scalpels effective, although there is an interesting problem in list building them. Given access to enemy army lists, you can build your own to be all but unstoppable barring [[Nuffle]] bringing you very unlucky dice rolls, but making one list against any foe will probably leave you with at least one scalpel trying to do the job of a steak knife. Losing the ability to strike from afar via Daemon artillery or flaming bombing runs isn’t as bad as it sounds since the magic prowess of the army got turned WAAAAAY the fuck up and there is no Dark God pouting in the corner because they hate wizards. Rather than uber spells, you should be flinging cheap spells nonstop which effectively can work almost as well as a gunline and cannon. Your magic has a reduced Miscast chance and buff to spell success, so the cheaper buffs to your troops and debuffs to enemies can be reliably pulled off. Daemons have become what a finesse army should be, made both in the list building and your adaptability on the battlefield, but not one that is broken in either. With at least journeyman understanding of both, any player can pick up the army. While some cheese strategies do exist, they do rely on investing so heavily on your strategy that they can be described as Shrödinger’s Cheese; either you will have a big loss or a big win, and you won’t know which until you actually get to the end of a very shortened game.
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