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===Colors=== Each clan (in Khans of Tarkir) is a wedge. A wedge, in mtg, is a color combination of a color and its 2 enemies. The clans were centered in a single color, and also include one of that color's allies and one of its enemies. In the mana cost of the wedge cards, the color the clan is primarily based around is to the left. The middle color is the enemy of both remaining colors to emphasize in Triple Khans draft (which aren't really being done anymore), its much more flexible to go into 2 enemy colors first instead of 2 allied colors first. The last color is simply the remaining color. The first word of the clans is sometimes used to describe a decks color, regardless of if it actually matches it's clan's theme (e.g. an Abzan deck is any WBG deck). {{Template:Tarkir Clan}} Tarkir was dominated by five clans: Abzan, Jeskai, Sultai, Mardu, and Temur. Each clan fought primarily against a dragon and its brood, and came to worship a prominent aspect of their respective former enemy. Although early on in the block it seemed like all dragons shared these attributes and each clan was worshiping a a virtue of "the dragon". Abzan chose endurance, symbolized by a dragon's scale. They built their society on communal magic and family ties, and the ability to outlast and endure harm. Their architecture and desert dwellings suggest Middle Eastern influence. Jeskai chose cunning, symbolized by a dragon's eye. Their society included a large number of [[Monk|monks]], martial artists, and sages, and valued self-improvement. They are inspired by Chinese Shaolin monks. Sultai chose ruthlessness, symbolized by a dragon's fang. This clan is dominated by necromancers, both human and otherwise, and developed many creative ways to make use of dead people and things. Their Nagas and Rakshasas are taken from Indian culture. Mardu chose speed, symbolized by a dragon's wings. These people have a stereotypically [[Mongols|Mongolian]] image, being made up of nomadic communities that make extensive use of horse archers and lightning raids on other territories. Temur chose savagery, symbolized by a dragon's claws. This clan deliberately seeks out Siberia-like hostile arctic environments and lives in a survivalist manner (but with shamanic magic and such).
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