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==5e Adventure== Recently [[Wizards of the Coast]] made an adventure/campaign for the as-of-now newest edition of D&D, [[Dungeons & Dragons 5th Edition]]. The whole adventure is a level 1 to 10 retelling of the first Ravenloft module but with a large amount of additional content in the form of new towns and new locations to visit/fuck up and new NPCs. Because of these new things, the Tarokka reading offered by Madame Eva (just like in I6 Ravenloft) accounts for this and has a whole slew of new allies and locations to find the three McGuffin items in the game. It's been generally well received and is a fairly faithful retelling of the original module, [[Meme|even keeping the tradition of naming things in the crypt after recent jokes]] such as one woman's crypt being a clear allusion to Twitter. There are some issues though. For one thing, Strahd retains his ability to cast spells (something added later on in the canon in 2e) but in this adventure some of the spells are a little odd choices, especially given the backstory as to how he learned spellcasting and a specific location in the adventure the party may go to later on around levels 8 or so. Oh, and there is a [[Mordenkainen|random tie-in character]] to boot that's there just for shits and grins. Another issue is that, even though 99% of the adventure takes place in the Dread Realm of Ravenloft, the adventure hooks assume the party is just from the Forgotten Realms. Given that almost every single book and adventure put out by [[Wizards of the Coast|WotC]] since the edition's launch has been nothing but FR shit, some people take offense. Still, this is just as easy to homebrew since it still maintains the classic [[Isekai|"the mists draw in around the party and they appear in front of a huge decrepit gate while the howls of wolves can be heard"]] approach first used in the original module. Not meant for the novice DM but great to spring on a [[Adventurer|group of players who think they can take on the world]].
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