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==Shooters== * '''Shadows of the Empire''': Made on the Nintendo 64 and Windows PC, this was the game part of the massive Everything But The Movie multimedia project of that name. Here you play as Dash Rendar, a scoundrel in a ship like Han Solo working for the Rebellion. Starts during Episode V as a side story and moves on to bridge V and VI. Despite having a fanbase that stayed loyal for several years, this game has sadly not aged well at all thanks to the rather peculiar control scheme of the N64 and the graphics having aged like cheap cheese in the sun. Main enemy of the game is a xeno named Prince Xisor who is just a real uppity crime boss with overblown ambitions of trying to replace Vader of all people. The game has an absolutely great opening (at least for its time) where you're flying in a Snowspeeder on Hoth killing Imperials left and right while trying to use the cables to crash the AT-ATs like in the movie. After that the game begins to kinda just carry on with awkward controls. Notable for having a soundtrack (we DID say, "Everything But The Movie") not by Williams but equally as good. * '''Dark Forces''': Covered a bit above but mentioned again here because its basically the first dedicated Star Wars FPS ever. One of many, many Doom/Wolfenstein 3D clones from the 90s era, but this one was special because, of course, it was Star Wars. And hey, it introduced Kyle Katarn, a man so memetically badass that he's practically Chuck Norris in Star Wars (he even sort of looks like him thanks to the beard) and the Dark Troopers. It's sequels would gradually go from FPS to hack-n-slash though as lightsabers and the Force entered the picture. * '''Bounty Hunter''': Featuring Jango Fett as the protagonist and tells the story of how he ended up being the clone template. A third person action adventure game that makes the player [[meme|FEEL like a Mandalorian]]. A particular highlight is the first level of the second chapter set on Coruscant as no other game before or since has allowed the player to explore Coruscant to this extent. ''1313'' was meant to do that even better, but fuck Disney. The Playstation (2) version was hideous as compared with the Gamecube version, but they made nice with those PS owners recently by porting an upgrade to PS4. Actually got fairly mediocre reviews at the time of its release, but time seems to have been kind to it. It is, however, infamously hard. * '''Republic Commando''': An FPS that has the player command a squad of clone commandos in a similar vein to Brothers in Arms or a Rainbow Six-lite. The story is about the inglorious work done behind the scenes of the later half of the prequel trilogy, while gameplay involves directing your squad about how best to approach and complete your objectives. Its a great shooter, unfortunately the planned sequel never happened and, worse, it ended on a cliffhanger. The second act of the game, set entirely on a drifting Acclamator-class assault ship is particularly memorable and highly atmospheric. If one can look past outdated graphics, it is one of the best Star Wars games ever made and holds its own in the FPS-genre as a whole. Even your squad members (you included) are distinct characters with unique personalities and uncompromising skillsets on account of being ''crème de la crème'' Clone Commandos. Not only are they no slouches in combat but they also communicate, quip, and bicker with each other in a way that's reminiscent of the best of Star Wars before the sequel trilogy. [https://youtu.be/Q1iILUNmNJI Seriously, watch the first 10 seconds]. It is also notably more violent and [[grimdark]] than Star Wars usually is. The soundtrack is also quite noteworthy, while it does make great use of John Williams music as most Star Wars games do, it also has its own original and rather unique soundtrack, Vode An, which consists of Mandalorian warchants which further cements the camaraderie. * '''Star Wars Battlefront II (2005)''': Not to be confused with the one released by EA in 2017. Solid ''Battlefield''-clone with a Star Wars paintjob from the new-defunct Pandemic studio (fuck you, EA) in 2005 told from the perspective of a clone trooper that survived all the way up to the battle of Hoth, with a very down to earth, boots on the ground approach. Also, just being thrown into random matches as a soldier because fun, whether you stay on the ground or you take control of the various tanks and flyers on the field. Despite some issues, it remains the high point of the Battlefront series as well as the entire PS2 era, and on PC still has fans via an active modding community to this day. There is of course also the original one but the second one pretty much completely overshadowed it. * '''Star Wars Battlefront II (2017)''': The one by EA. You've probably heard everything important. An absolute mess at launch due to its real money-currency-fueled, lootbox-heavy progression system, so much so that it started discussion among national governments about gambling mechanics that continues to this day. [[Lulz|A comment by EA defending that became the most downvoted comment in Reddit history]]. Yet despite all this, two years later, the game is arguably one of the best Star Wars experiences one can have and an Anakin-level redemption story. Like the previous ''Battlefront II'', it completely overshadowed its predecessor. The same cannot be said by the campaign which turns a "Imperial Story" into a really bland defection story with really really bad writing.
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