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===MM2 Star Spawn Lore=== Warlocks and sages know that when one looks up at the stars, some stars glare back with hunger. When a star hangs in the correct position in the sky and its light strikes the world at precisely the right angle, the star spawn walk the world. Star spawn are utterly malevolent beings. Dungeoneering DC 20: The star spawn are creatures sent by the baleful stars of the night sky, accursed celestial objects that gaze upon the world with a mixture of hatred, anger, and hunger. The spawn are the avatars of these stars, sent to wreak havoc. Some stars have only one spawn, but others manifest a multitude of creatures. The spawn of a particular star appear only once a year at most, but sometimes a spawn becomes trapped in the world and continues its depredations until slain. Dungeoneering DC 25: Sometimes cults form around a star spawn. Some star spawn simply devour their worshipers, but others tolerate their presence and use them as allies. Warlocks who have the star pact flock to star spawn. Whether they serve, study, or slay them depends on a particular warlock’s goals and attitudes. Dungeoneering DC 27: Star spawn are known to appear before great tribulations and at the convergence of unparalleled levels of power. During great wars, battles between divine beings, and the preparation of mighty rituals, the spawn appear across the land. The star called Allabar, a wandering object known as the Opener of the Way, courses across the sky, causing the spawn of any stars it nears to manifest upon the world. Some believe that Allabar is a trickster star that merely spreads havoc between the world and its kin. Others claim that Allabar itself is the greatest of the stars, a strange being from beyond the world, manipulating the other stars to its own end. What that end could be, and the role played by the star spawn, none as yet can guess. Before his disappearance, the warlock Thulzar claimed that he had successfully charted the incursions of all star spawn since the fall of Bael Turath. His research showed an emerging pattern, but he, his tower, and all his works simply vanished one starless night, leaving behind only a smooth, glass-coated crater. ;Herald of Hadar Hadar's dull red glow is barely visible in the night sky, as the star slowly burns down into a lifeless, dead cinder. According to the Revelations of Melech, Hadar was once the brightest star in the sky, but during the calamities that led to the fall of Bael Turath, it surged into a searing brand of light and then faded into a blood-red ember. Hadar now hangs on the edge of annihilation. A herald of Hadar is an avatar of Hadar’s dying gasps, a fiendish monster that grows stronger in the presence of living creatures. Dungeoneering DC 18: A herald of Hadar is spawned by its namesake, a dying ember of a star. The herald feasts on life energy, channeling it back to its creator in an effort to avert its demise. ;Maw of Acamar The star Acamar is a corpse star, a dead star of utter inky nothingness that devours other stars that draw too close. The maw of Acamar is that star’s hunger made real, an avatar of devastation that eats everything in its path. In battle, the maw of Acamar strides amid its foes, relying on the powerful magic that surges from its form to drag victims to their doom. Winds howl as Acamar draws the very air around the maw into itself. Creatures slain by the maw are ripped apart and dragged away to disappear into Acamar’s endless darkness. The maws are deadlier still when encountered in numbers; they crowd around a foe and tear him in half as they pull him in several directions at once. Dungeoneering DC 18: A maw of Acamar enters the world when the dark influence of the star Acamar is at its peak. The maw wanders the world, pulling living creatures into its destructive void to feed Acamar, a dead star wracked by endless hunger. ;Scion of Gibbeth Gibbeth is a cursed green star, said to have at its core an utterly unknowable being. Warlocks and other arcane users say that Gibbeth shall show its face only at the end of the world, when the very glare of its eyes and the monstrous aspect of its being pushes all of creation into inescapable madness. The scion of Gibbeth is a terrible shard of that green star, a herald of Gibbeth’s curse and a forerunner of what might come. When the scion appears, no two observers can agree on its actual appearance. Some see a green-skinned, horned giant, while others report a red, spider-like creature with a child’s face or a serpentine monstrosity with dozens of gibbering mouths along its body. Sages maintain that this outer appearance is merely an aspect projected by the shard that dwells within the scion. The mental strain of seeing even a shadow of Gibbeth’s essence is such that mortal minds must conjure knowable, though strange, images to contain it. Anyone who sees the scion’s true form is doomed to madness. Dungeoneering DC 20: A scion of Gibbeth wanders the world seemingly at random. Prophets, the insane, and cultists are drawn to its presence. The scion typically lashes out at any living creature that draws near, but it tolerates these worshipers. Dungeoneering DC 25: The scion of Gibbeth manifests in the world when Gibbeth is in conjunction with the star Allabar, a celestial object known as the Opener of the Way. Allabar wanders the sky in a pattern unlike that of any other star. It follows a seemingly random path, and when it draws near one of the baleful stars, that star’s spawn appear in the world. The wandering star avoids only Acamar, because that object’s hunger is so great that it would destroy even the star that would open its path to the world.
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