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Simple D6 - Third Edition
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==Task Resolution== {|border=1 cellspacing=0 cellpadding=4 align='right' |- align='center' ! Roll | Success? || Degree of Success || |- align='center' ! 1 | No, and... || 0 || Critical Failure |- align='center' ! 2 | No || 0 || Failure |- align='center' ! 3 | Yes, but... || 1 || Partial Success |- align='center' ! 4 | Yes || 2 || Success |- align='center' ! 5 | Yes || 3 || Success |- align='center' ! 6 | Yes, and... || 4 || Critical Success |- align='center' ! 7+ | Yes, and..., and... || 5 || Critical Success |} When rolling for task resolution, count how many Skills/Qualities you have which would reasonably help you doing the task at hand and add one. That is the number of dice you roll. After rolling, pick one die which becomes your result and add 1 for every natural 6 remaining. '''Interactions which are not actively resisted''', like scenery or environment, use the "Success?" column on the Task Resolution Table. Rolling a Critical Failure means that you fail and a single bad thing happens, a Partial Success means that you succeed but not completely (or something bad happens despite your success) and a Critical Success means that you succeed and a single good thing happens. 1 additional good thing happens per point the roll exceeded 6. '''Character/NPC related interactions''', are all considered a form of combat, be it social combat, physical combat or magical combat. You roll 1d6 plus a number of dice equal to the Skills/Qualities which would help you in the relevant situation, the opponent subtracts his Defense in that Aspect from your Degree of Success and the rest is lost in Hit Points from that Aspect. When a character reaches 0 or less hit points in the Aspect he loses that match. You got your information, got your discount or your opponent dropped unconscious. Remember to deduct the opponents Defense before resolving hit point loss. '''If a task is hard but manageable without specialist knowledge''', the Game Master may impose a penalty to the roll. The penalty is subtracted from the final result of the roll. This is called a Point Penalty. '''Advanced Tasks''' are tasks which require specialist knowledge. When performing an advanced task, roll 1 dice fewer than normal β this may reduce you to 0 dice, making the task impossible. This is called a Dice Penalty. '''Easy tasks''' are never rolled for. If a task is easy enough to confer a bonus to a roll, just assume it was a success.
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