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== On the Tabletop == [[File:Sanguinary guard flesh tearers.jpg|300px|thumb|left|Despite consistently being at less than half strength, the [[Flesh Tearers]] maintain close to a full Sanguinary Guard contingent.]] Crunch wise you'll basically be paying for a terminator squad's armour save sans invulnerable save, plus fearless, sans relentless, plus free jump-packs and master-crafted power weapons and you have the ability to give the entire squad death masks <s>which look cool but are pretty meh, as most things you'll be fighting will most likely pass it</s> new changes are afoot! With the new errata the "fear" USR has been nixed in favor of "everything in base contact makes a leadership test, if failed they reduce their WS to 1". EVERYTHING. This is a huge deal as lower leadership models that could tarpit you before will die even faster, and Dante's will strike at a -2 LD modifier. Even other space marines. Sweet. Can take a chapter banner which gives another attack and re-rolls. Have a few nifty toys to take that set them apart from their terminator armoured brethren. Each can trade out their Angelus Boltgun for either an infernus pistol or a plasma pistol, and any can take a power fist instead of the Glaive Encarmine. Hook them up with a Sanguinary Priest and go MEQ hunting with sword-glaives or TEQ hunting with Axe-glaives or better yet give them all Infernus pistols and deepstrike perfectly with Dante right next to you opponents heaviest armoured vehicle and drink in his bitter tears. One downside that they'll hopefully fix in the newest update will by the option to turn one dude into a Champion. Note that, while they're pretty awesome, they're not invincible, either in or out of close combat. Their lack of Invul means Grav and Plasma Weapons will make short work of them (a smarter commander will drop them behind LoS and make smart use of cover) and WS/I4 means that most of the top tier Close Combat Squads (Incubi, Deathwing Knights, Genestealers, Assault Terminators) will feed them their faces--though less so now that their death masks are actually a really viable option, giving the golden boys a solid fighting chance. They definitely need a Sanguinary Priest/Librarian with SoS to keep them breathing long enough to get into Close Combat and maybe to keep them going once they get there. Plus the offensive bonus of both those models is nothing to be sniffed at either, +1 WS from the priest or any of the buffs from the libby is really amazing. A squad of these bad boys can be used as a blender/meatshield for Dante and a priest and can lead to a hilarious amount of high strength/low ap attacks on the charge. Will attract all of the firepower though. Add a librarian if you insist on aging your cheese even more. They will also function well as Tau Rapists and they will maul them to the last man\robot\battlesuit. 9th is here and fuck yes. 2 wounds! Force weapon equivalents! Death masks that -1 enemy morale!
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