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==Variations== There have been many versions of Risk made, because people keep believing that there's a good wargame somewhere in this simulation built with twigs and grass, and by god they keep looking. And failing. The only successes at making Risk into a somewhat deep or stimulating game all move it far enough away from Risk that even the play-map becomes unrecognizable. === Variations you buy === * Castle Risk: uses capital cities, and action cards you play out of hand. * Narnia Risk: WORSE than the original, somehow managed to make it even more dumbed-down for the kiddies. * Risk Godstorm. You get four superunits that are Greek gods. Your dead armies are reinforcements in an "afterlife" map where the dead duke it out for a chance to return and reinforce on the real map. * Risk Revised Edition: The official "Risk plus splatbooks." Has optional rules for missions, castles, new units, etc. * Risk Transformers. Not as cool as it sounds. * Risk: Star Wars. Three sides: Rebels vs. Empire vs. Hutts, each with a different deck of cards. Force-meter to swing advantages to Rebels or Empire, different objectives for each side... this isn't Risk anymore, not that it’s a bad thing. * Risk: Star Wars Clone Wars. See Risk Star Wars, only it's just The Republic vs. Separatists, and The Republic is fucked when Order 66 happens. * Lord of the Rings Risk (non-Trilogy Edition): Released with the first LoR film, it had only the top half of the Middle Earth map and was missing Minas Tirith, Gondor and Mordor, which was fucking silly and didn’t work<sup>1</sup>. * Lord of the Rings Risk (Trilogy Edition): Strongholds, Leaders, action cards, a time limit and not the default rules all make it the best Risk game that's actually still Risk. Although because there's only Good and Evil models, you'll be wondering why you're fighting elves vs elves and orks vs orks. * * Risk Édition Napoléon. One player is Napoleon and everyone else tries to beat him up. Tries to be historically accurate, only, y'know, Napoleon isn't an idiot this time around. Or nearly as short. * Risk Halo Wars Collector's Edition. ''(gagging noises.)'' This game took the wierdest game mechanic (useless support models) and took a shit on them, magnifying the importance of retarded and utterly useless models. Also, you need to spend victory points to do anything interesting, like fire ordnance. *Risk [[Starcraft]] is superficially similar to the Lord of Rings version, with leaders, bases and action cards that are faction specific and make it a little bit assymetrical. It also adds mineral resources which count for extra reinforcements. The main difference is objective based gameplay, rather than trying to table your opponent which could take all night, which means that with the right setup and tactics you could win the game in three turns. Or, you know, just play actual Starcraft * S.P.Q.RisiKo! Risk of Ancient Rome. Only sold in Italy; seems someone else has the copyright on Julius Caesar in America. * Risk 2210AD. Actually a good game, and doesn't look or feel like original Risk at all. Surprise surprise. * Risk Balance of Power. 2 player wargame with missions and a third dummy player. Again, better than Risk by being not Risk. * Risk Express. Risk without the armies or the world map. Just dice and drink coasters. I'm not making this up. * GoCrossCampus. Risk as a LARP. I swear to god I'm not making this up. * [[Axis & Allies]]. Okay, not actually Risk, but Risk looks up to A&A and wants to be like that when it grows up. * Risk Legacy: Starts out as normal Risk however the actions taken affect later games, including adding and removing rules, area effects on a location tearing up cards, and BURNING THE GAME. * Doctor Who Risk: Dalek Invasion of Earth: Play as different factions of Daleks. Adds a time limit before Peter Capaldi arrives and fucks everybody's shit up. "Come the fuck in or fuck the fuck off!" 1 The designer of Lord of the Rings Risk pre-trilogy Edition was reportedly mortified by the decision to cut the Middle Earth map in half, and paid his own money to ship the other half to US purchasers when it was later published === House Rules === * Card "Balance": the most basic house rule, enforced by certain vidya adaptations. Turning in card sets only grants a set number of reinforcements, typically 5, regardless of how many sets have been turned in. Your mileage may vary on whether this rebalances or unbalances the game; I've heard it both ways. * Hyborian Risk: same old risk, with a Conan-themed map. Hell, just change the fucking map; everybody knows the Classic map is broken. * Nuclear Risk: each time the player's turns have gone around the table once, draw the top card of the territories deck. All units in that territory are eliminated, and the territory is uninhabitable. When sets are turned in, shuffle those cards into a 'nuclear-only' deck that is used when the normal deck is exhausted. Last person standing wins. * Time Limit: play until every player has had X turns. Whoever has the most territories wins. ::''Well, that would make the game suck less.'' ::''How so?'' ::''Because you're playing it less!'' ::''[[Dohohoho|DOHOHOHOHOHOHO!]]'' * Assassin Risk: Before the game starts, everyone puts one army unit in a cup, and each player draws a unit without looking. Do NOT show the other players what you drew, unless you drew your own colour -- then show the other players, draw another unit, and put your own colour back in. As soon as a player is eliminated from the game, whoever secretly drew that player's colour wins the game. This eliminates the long boring endgame between two superpowers, and increases the levels of paranoia between players. * The Only Risk that should be played: Just any risk but when you loose an unit you must drink a shot of high-graduated soft drink. Also, the ''[[40k]] [[Dawn of War]]'' expansions ''Dark Crusade'' and ''Soulstorm'' implement the same structure, but instead of a territory's conquest determined by 1-4 dice rolls, it is determined by a 5 to 40 minute [[40k]] RTS battle. Needless to say, it's much better. {{Board Games}} [[category:Board Games]]
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