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==Resident Evil 1== This is where it all begins. An elite force of police officers, known as the Special Tactics And Rescue Squad (S.T.A.R.S for short - see! Clever!) are sent into the Arklay Mountains in response to gruesomely violent attacks on hikers and campers in the area. Bravo Team goes first, then vanishes. Several hours later, Alpha Team goes to investigate and find their missing comrades. They are attacked by a pack of diseased, decaying, bloodthirsty dobermans, and their chickenshit pilot promptly flies off in terror. The survivors flee for a mysterious mansion, only to find it crawling with zombies and other engineered freaks. As either Chris Redfield or Jill Valentine, you need to explore the mansion and find a way to safely escape. In your efforts, you discover that the mansion had been a secret research facility for the pharmaceutical megacorp "Umbrella", where illegal experiments into engineering viral weapons and super-soldiers had gone horribly wrong. At the game's climax, you must defeat Umbrella's ultimate Bio-Organic Weapon, the Tyrant, and escape the mansion's self-destruct system. Gamers had never seen anything like it before. Resident Evil 1 was a ''smash'' hit. And thus a series was born... The original version of this game is also famous for its hilariously bad voice acting, with narmy dialogue and actors who clearly don't know how to properly emote, to the point where some people were disappointed with it getting fixed in the remake. In fact, amazingly, the game was actually created IN English by Capcom, and then dubbed in Japanese for their local market! The original Resident Evil is already an experiment in telling variable stories; whilst the plot remains identical in the broad terms, as do the puzzles and areas, your different characters have different strengths and weaknesses, and they interact with different side characters. Jill is faster, has a bigger inventory space, gets access to the shotgun quicker, can pick locks (thus freeing up ''more'' inventory space over the long run) and gets exclusive access to the grenade launcher, the best "common" weapon in the game - in fact, she's ''literally'' designated as the Easy Mode character in the Japanese version. Her side character is Barry Burton, hilarious fountain of [[meme]]s and a skilled asskicker in his own right. In contrast, Chris gets... more health. And that's it. His side character is Rebecca Chambers, Capcom's attempt at a moe waifubait nurse. Sadly, it also introduced the series' first ever plothole: canonically, all four characters are supposed to have survived the Mansion Incident... but, in-game, you'll ever encounter the secondary ''protagonist'' character locked up in a cell in the final lab, with their supporting character never to be seen, making it impossible for all four to have survived in any actual playthrough. This game got ported and remade a ''lot'', but the most noteworthy version is the Director's Cut, which restores things cut from the American release, uncensors the game, and adds a few new gimmicky modes. This would later give rise to the infamous ''Dual Shock Version'', a variant of the Director's Cut which replaces the soundtrack with a completely new score best described as "choir of farting trumpets". ===Resident Evil REMake=== In the early 2000s, Capcom signed a deal with Nintendo, and brought Resident Evil to the Nintendo Gamecube. One of their first efforts was this game, a remade version of the original game with many new changes; tweaked puzzles, expanded environments, better dialogue, smoother graphics and a reworked story. Unlike earlier platform ports and reshuffles, this game was a total retcon, and is the "official" prelude to the game series. Initially released for the Nintendo Gamecube, it was subsequently ported to PC and PS4. The biggest change to the story was the introduction of the Lisa Trevor subplot. This was the daughter of George Trevor, the architect who designed the mansion, whose whole family was kidnapped by Umbrella and used as test subjects for early strains of the Progenitor and/or T-Virus. His wife and one of his daughters died, but little Lisa survived, transforming into an insane, brutally strong mutant with an absurd healing factor - she survived everything that the researchers threw at her, even Ebola. In fact, they ultimately tried out the Nemesis-Alpha parasite on her, and she ''ate it''; the foundation for the G-Virus was cultivated from her cells when they were testing her to see what had happened. Ultimately, they tried to kill her... but they couldn't. They even shot her with an ''anti-tank rocket'', and she just got back up. So, when Chris and Jill arrive, they end up having to evade her in the wilderness surrounding the mansion and the tunnels beneath, until they finally get rid of her by letting her recover the skull of her long-dead mother. Ironically, despite having a golden opportunity to do so, Capcom failed to retcon the infamous "where was (Barry/Rebecca)?" issue from the original game with this remake. ===Resident Evil 0=== Whilst Resident Evil 1 told a compelling story, it raised many questions. How was the T-Virus leaked? Where did it come from? What happened to the doomed Bravo Team? And what was the story of Rebecca, Bravo Team's last survivor, prior to her rescue by Chris in the mansion? This game answers those questions. Shortly after their flight into the Arklay Forest, Bravo Team discovered an overturned military prison transport truck, which had been carrying an ex-marine convicted of mass murder and sentenced to death, and separate to look for him. Rebecca found her way aboard a mysterious train and was separated from her unit. There, she was forced to team up with the ex-marine, Billy Cohen, in order to survive zombified passengers, mutant animals, and killer leeches. Ultimately, they learned that they had become swept up in the machinations of Dr. James Marcus - the mad scientist who was one of Umbrella's founders, who had created the T-Virus by splicing the mutagenic "Progenitor Virus" with leech DNA, and whose sadism and psychosis had grown to the extent that Umbrella had ordered him assassinated. But one of Marcus' leeches had absorbed his body, growing over the years into a giant monster with Marcus' memories, the ability to assume his form, and a burning desire for revenge - his attack on Umbrella's Arklay facilities had released the T-Virus and caused the disaster into which the S.T.A.R.S had been drawn. Slaying the Leech Marcus, Billy and Rebecca go their separate ways; Billy strikes off towards a nearby road in hopes of hitchhiking away to safety, whilst Rebecca, promising him that she will claim he was killed in the Arklay Forest, heads to the Arklay Mansion to wait for the rest of her team to join her. This game came out shortly after the Resident Evil 1 Remake, and was likewise a Nintendo Gamecube debut. It introduced two revolutionary new ideas; the ability to play as two characters simultaneously, and the removal of the Item Boxes mechanic, allowing players to drop items wherever they pleased and then come back to grab them. Unfortunately, the latter idea just led to players having to backtrack all the time and proved annoying, but at least Capcom tried to do something new! Reception to this game was... mixed, with many disliking its status as an official prologue to RE1, but lore from it is canon to all later games. One irony is that it actually doesn't give as much of a history lesson into Umbrella as it promised; the ultimate origins of the T-Virus and Umbrella's obsession with it wouldn't be revealed until much later, in Resident Evil 5 specifically.
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