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Republic of the Sphere
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== Society == The Republic was a Inner Sphere Constitutional Monarchy, with an elected senate coming from ten Prefectures (numbered in roman numerals), who left most of the legislative work to the senate. People at any time however could be recognized for their talents or their passionate service to the Republic, and could be uplifted into being a Knight; an agent of the Exarch and his Paladins, or his advisors. Knights could only be uplifted to Paladin by an open position among the Paladins; which usually meant an election, the death of a previous Paladin, or a retirement. The Exarch himself was elected from the Paladins of their number. The major goal was of course that the Knights and Paladins were people who had incredible fervor for the Republic would help build the state and keep it safe. Thanks to the resettlement of many Clanner and Spheroid expatriate groups across multiple worlds within the Republic, the nation became a fairly diverse melting pot of different coexisting cultures. The society of the Republic is otherwise known for the peace that had come from it's social reforms that otherwise did away with many of the ills that befell Spheroid society, but eventually groups began to take advantage of their freedoms to begin to lure people into discontent with the Republic. It was this dissatisfaction and growing nationalism that led to the HPG Blackout creating multiple splinter factions inside the Republic's territory. By the times of the Republican Remnant, most were just happy to still be alive and "free" by their definition of it.
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