Editing
Primordial Evolution Game/K'lahk
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==History and Legends== The K'Lahk tribe tries to hunt. At first, nothing seems available, but then they manage to kill a sizeable Cidex, it's a grey rhinolike creature. They fashion its tusks and teeth into primitive spearheads. The were first approached of the Ta'mirel in the [[Primordial Evolution Game/Western Legends#The meeting of K’lahk and Ta’mirel|The meeting of K'lahk and Ta'mirel]]. In this legend the K'lahk listened to the Ta'mirel despite them arming the Giant Lem against them. They started a amiable relationship. The K'Lahk search the northern Tundra, looking for caves of sufficient size to host small families. They expand northwards, halting at the foot of a great mountain. The K'Lahk attempt to capture some Cidex, using nets made of woven Ragas and weighed with heavy stones after weakening the creatures. They prove to be far too tough to capture. Among the K'Lahk there has been an artistic revolution of sorts. They take to it like a fish takes to water, quickly becoming proficient in the use of sound and images to tell stories and communicate ideas, making their evening gatherings much more enjoyable for all. With all these gift axes from the Lem, the warriors of the K'Lahk have taken to carrying at least 2 at all times. Senior/accomplished warriors are allowed 4. After generations of existence in the harsh tundra the K'Lahk tribe has lost many of its vestigial aquatic features. Gone are feelers, scales, and fins. Gained is a denser musculature, heavier bones, a superior sense of smell and sight. They still maintain an electrical shock. Their skin is now a tough rubbery hide adapted to protect against frost bite. The K'Lahk pushed forward with the gifts from the Lem, becoming better in the arts and discovering cartography, but the armaments of the Lem were too alien for them to really pick up. The K'Lahk work on mapping their territory in a more detailed fashion starting recommended paths for Frowgs to use when moving from one area to another, They've mapped only a few trails. The K'Lahk also try to improve their buildings to keep up with the growing cold and the voiced desire to have a place for music. They created sturider building materials from the free stone of the mountain. The K'Lahk take their new tool knowledge to stone cutting, cannibalizing the great mountains they live by for building materials. They try cutting stones with Ramel blades which broke the blades instead. The K'lahk exchange knowledge and technology with the Ta'mirel in the [[Primordial Evolution Game/Western Legends#The K'lahk and Ta'mirel Exchange| The K'lahk and Ta'mirel Exchange Legend]] The K'lahk make attempts to scout the mountains which failed and lead to the mountain's reputation of being cursed. This is recorded in the [[Primordial Evolution Game/Western Legends#The Mountain Kunaba|The Mountain Kunaba Legend]]. [[Primordial Evolution Game/Western Legends#The First Road|The First Road]] was created between the K'lahk and Ta'mirel to facilitate trade and culture of the two tribes. The K'lahk created the [[Primordial Evolution Game/Western Legends#The Great Hall|The Great Hall]] to promote their history to the next generation. They explored the lands below the seasonal freeze line in [[Primordial Evolution Game/Western Legends#The K'lahk journey South| The K'lahk journey South Legend.]] to get more building materials for the Great Hall. In order to prove his worth to the tribe [[Primordial Evolution Game/Western Legends#Fwill meets the spirit of Kunaba|Fwill meets the spirit of Kunaba.]] And so it is that upon return, the Frowgs of K'Lahk, along with their new families, dive again with fervor into the construction of the Great Hall. Before long, it is finished, the only other construction tasks being the expansion of family homes. The building is made primarily of stone, great slabs bound together with a paste made from crushed Ragas root mixed with dirt traces of frilla. The entrance is flanked by two hollow pillars of stone, words telling the history of the Hall covering them from top to bottom. All around the base, the symbols of the great families who worked on the hall are scribed, carved into the wall and painted. The floor of the hall is above the natural ground level, made with backed mud with ground frilla and stone mixed in for strength. Under the floor lies a space for a great fire to be made in the cold periods, the smoke from which is sent under the base of the hall to warm it before coming out through the massive pillars at the front. All in all the K'Lahk are satisfied with what they have wrought and have a grand festival to break it in, sending invitations to their Ta'Mirel and Fo'will allies. The warriors of the K'Lahk decide to do something impressive as well so as not to be left behind by the artisans. Led by the hero Fwill wielding 4 war axes, 20 warriors set out to take down the biggest, meanest Ramel around. This is recorded in the [[Primordial Evolution Game/Western Legends#Fwill returns to Kunaba|Fwill returns to Kunaba Legend]]. Buoyed by the increase in population, the K'Lahk push their expansion to the south and to the west. Following the loss of Fwill the K'Lahk did not expand easily, but they were able to add on to the central village project, bringing their territory closer to the Ta'Mirel, as well as begin a road project to the Fo'Wil. The K'Lahk are not done with their major tasks, enlisting the help of the Ta'Mirel, they set upon building roads to the south from K'Lahk main territory and to Ta'Mirel main territory along with smaller branching roads leading to the various outposts along the lines. The roads are finished quickly and efficently, with time enough to spare that the K'Lahk managed to create an unpaved road to Fo'Wil territory. In time the Frowgmen elders decided that they should join in[[Primordial Evolution Game/Western Legends#The Founding of Laster|The Founding of Laster]]. [[Category:Primordial Evolution Game]] [[Category:Evolution Games]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information