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====Why you suck==== You can take Regimental Drawbacks, which grant extra points for regimental creation at the expense of a variety of penalties. Generally, the more points the drawback grants, the more crippling the penalties will be - having a ton of new points to spend on gear doesn't really help you when you can't burn Fate Points to survive fatal injuries. You can choose from: <ol> <li value="2"> *Regimental Rivalry (This regiment and another regiment really hate each other. As in, they're willing to murder your regiment if they think they can get away with it.) </li> <li> *Cloud of Suspicion (An organization such as the Inquisition or Arbites don't like them. Expect them to come down hard when they fuck up and paranoia is common among the regiment.) *Cult of Chivalry (People in the regiment are honest to a fault and have trouble telling or detecting lies.) *Dishonored (The regiment got BTFO in the past and everyone is real bothered about it. Being forced to retreat or give up an objective runs the risk of accumulating Insanity) *Mistrusted (Everyone related to the Guard knows that these guys are douchebags) *Conscripts (Members of your regiment really don't want to be here. Even less than normal that is.) *Iconoclasts (This regiment has an odd way of showing its love for the Emperor. The Ecclesiarchy is not amused.) *Tainted (Corruption is drawn to the regiment like tech-priests to archeotech.) </li> <li> *Honor Bound (The people of your regiment brook no insult and will get in fights if someone slights their honor.) *Scarred By Loss (Everyone has PTSD. Beware of flashbacks at inappropriate times.) *Poorly Provisioned (The regiment doesn't get as much ammo or food, and your equipment also tends to be crap.) *Warp-Delayed (The regiment was, you guessed it, delayed in the Warp. Logistical problems are the most obvious effect, but probably the least of your worries) </li> <li> *The Few (The regiment has manpower problems. Take care of comrades, they might not be replaceable.) *Incompetent Leadership (Self-explanatory. Makes it harder to play a face since everyone in a leadership role is assumed to be incompetent, and Comrade Orders are also affected) *Lost Homeworld (Their homeworld is gone. Mechanically functions as a mix of The Few and Scarred by Loss, with the added twist that some replacement comrades might not be from the same regiment as your own.) *Primitive (Has trouble using or maintaining weapons that aren't Low-Tech.) *Traitors (Exactly what it sounds like. For playing campaigns as Severan Dominate or Lost and the Damned.) </li> <li> *Condemned (Mistrusted turned up to 11. People in the Imperial Guard want you dead at least as much as the enemy. Expect only the nastiest missions with minimal support.) </li> <li> *Doomed (You can't burn fate to avoid death, your logistics tests are harder, and everything seems to go wrong on your missions. Don't take this) </li> </ol>
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