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Occurrence Border Random Encounters
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==Master Random Events Table== If you want to leave everything, including the nature, severity, and complicating factors of your encounter to chance, start by rolling 1d100 and consulting this table, for a ''truly'' random encounter. * 01-33: Roll on the Ship Problems Table with a -10 modifier. * 33-40: Roll on the Ship Problems Table. * 41-45: Roll twice on the Ship Problems Table with a -10 modifier to the first roll, and a -20 modifier to the second. * 45-50: Roll on the Ship Problems Table with a -10 modifier, and on the Warp Problems Table with a -20 modifier. * 51-60: Roll twice on the Ship Problems Table with no modifier and a -10 modifier, and once on the Warp Problems Table with a -10 modifier. * 61-66: Roll on the Ship Problems Table, and flip the digits if the result is equal to or below 50. (IE, 49 becomes 94.) Treat any doubles (11, 22 ... 88) as being in the 90s. (IE, 33 becomes 93, 55 becomes 95, etc.) * 67-80: Roll on the Warp Problems Table with a -10 modifier. * 81-85: Roll on the Warp Problems Table. * 86-90: Roll twice on the Warp Problems Table with a -10 modifier to the first roll, and a -20 modifier to the second. * 91-93: Roll on the Warp Problems Table, and on the Ship Problems Table. * 94-96: Roll twice on the Warp Problems Table with no modifier and a -10 modifier, and once on the Ship Problems Table with a +10 bonus. * 97-99: Roll on the Warp Problems Table, and flip the digits if the result is equal to or below 50. (IE, 49 becomes 94.) Treat any doubles (11, 22 ... 88) as being in the 90s. (IE, 33 becomes 93, 55 becomes 95, etc.) * 100: Demand a number from 1-100 from one player, then make another player flip a coin. Heads: Ship Problems Table, Tails: Warp Problems Table. ===Occurrence Border Random Encounter Tables=== These tables are separated into three levels of severity, to give you an idea just how deep the shit you're in is about to get. {| class="wikitable" ! style="font-weight: bold;" | Ship Problems Table ! ! style="font-weight: bold;" | Warp Problems Table ! |- | style="font-weight: bold;" | Routine | | style="font-weight: bold;" | Routine | |- | 01-20: | Gravity Issues | 01-40: | Whispers of the Warp |- | 21-40: | Warning Sticker Issues | 41-50: | Minor Warp-spawn |- | 40-60: | Navigational Hazards | 51-60: | Possessed Equipment |- | 61-70: | Minor Equipment Fault | 61-70: | Departed Acquaintances Room |- | style="font-weight: bold;" | Problematic | | style="font-weight: bold;" | Problematic | |- | 71-75: | Xeno-Tech Issues | 71-75: | Doorway to the Warp |- | 76-80: | Krootoid Outbreak | 71: | Tentacle Beast |- | 81-85: | Major Equipment Fault | 72: | Fire Pit |- | 86-90: | Cracked Crewman | 73: | The Poo Door |- | style="font-weight: bold;" | BY THE EMPEROR/OMNISSIAH! | | 74: | Daemonettes |- | 91-93: | Major Krootoid Outbreak | 75: | Something New |- | 94-96: | Major Xeno-Tech Issue | 76-80: | Possessed Servitor |- | 97-99: | Critical Equipment Fault | 80-85: | Moderate Warp-Spawn |- | 100: | Treason | 86-90: | Unreality Zone |- | | | style="font-weight: bold;" | BY THE EMPEROR/OMNISSIAH! | |- | | | 91-94: | Warp Terrain |- | | | 95-97: | Weird Manifestation |- | | | 98: | Cogtain Issues |- | | | 99: | Heresy |- | | | 100: | Daemonhost |}
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