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Mother Fuckin Beyblades
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=Beyblade Creation= So, you more or less have the Owner component finished at this point and that just leaves a few more things to do '''Bit Beast''' -> An ancient spirit of some kind that is locked away in a small chunk of plastic that fits into a Beyblade. It acts as an intermediary between the Owner and their Toy, allowing them to directly command and control their Beyblade in battle. Creating a Bit Beast requires a few details, like what kind of creature it is, what sort of wacky name it has, and what its elemental affinity is. As usual, roll on the random tables or decide on your own. :<u>Creature</u> -> Most Bit Beasts are Beasts of some kind, but honestly, it doesn't matter whether your beast is a Manticore or an ancient Mummy. If you're feeling like a particularly special snowflake, forgo it all together and make it some sort of psychic telekinesis power that you use to control the stupid top. :<u>Name</u> -> It has to have a name. Something you can call out before you obliterate your enemies. :<u>Elemental Affinity</u> -> Now, this is something that probably won't come up for a while game-wise, but once you unlock that crazy super-attack that the Bit Beast is capable of it will be flavored by this element. More of a descriptive thing than anything else at the moment. Once you get that in order, the next step is to assign your Bit Beast's battle skills. Since they act as your warrior, that makes the Beyblade their equipment in a fight. These skills their aptitude in battle and how well they perform using the equipment they have. You have 5 points to distribute amongst the 3 of them. :<u>Attack</u> -> Helps your attacks hit more often :<u>Guard</u> -> How well you soak the damage you do take. :<u>Dodge</u> -> How well you get the hell out the way when damage comes your way. '''Parts and Equipment''' -> And now that we've put this part off long enough, it's time to build the rest of the Beyblade. Other than the Bit Beast, you've got 3 parts: The Attack Ring, The Weight Disk, and The Base. In the future, someone will put together an exhaustive parts list with lots of different stuff to choose from, but for now, you get to design your own Beyblade. Just like the previous sections, you'll be given a handful of points and several categories to distribute them into. The stats go like so: :<u>Damage</u> -> The amount of hurt you deal when landing successful attacks :<u>Defense</u> -> Similarly, the amount of hurt you soak and resist when you are hit by a successful attack. :<u>Endurance</u> -> Used to help determine your Beyblade's Spin at the start of a match. Spin acts as Hit Points and also Action Points in battle. I'll explain better in the Battle section. :<u>Speed</u> -> How far you can move in a single turn during combat. Also explained further in the Battle section. When creating your own Beyblade, you start with Tier 1 parts, which give you 5 points to spend amongst all four stats on each part. There are only two rules when creating Beyblade parts :#You must spend all 5 points. No more, no less, and no sharing between parts. :#A complete Beyblade must have at least 1 point in each stat when fully assembled. Individual parts may have scores of 0 in certain stats, but the finished toy needs at least 1 in each. But with that, you should have a complete Owner and Toy character (minus some super special attacks, which I'll throw together sooner or later). Now that you have that, you can finally get into some Mother Fuckin Beyblading.
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