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===Other Races=== Being a fantasy setting, humans are not the only sentient species present in the world. There are quite a few of note, though most descend from the franchise's weird fascination with [[Furry|cat people]]. *'''Wyverians''' - the only other humanoid race in the Monster Hunter world, the Wyverians are basically the [[elf|knife-ears]] but not pricks. They have a large range of size, with there being some unnaturally large individuals (even for them) known to us. They also can be differentiated by the aforementioned knife-ears, having four fingers instead of five, three clawed toes, and longer lifespans. Some possess digitgrade legs and clawed fingers as well. Like the elves, they have a close relationship with nature and have a different way of thinking than humans, but don't mistake that for being pretentious pacifist hippies - the Wyverians were in fact the first Hunters and only stopped being the bulk of the Guild's warriors because humanity was more zealous and efficient at the job. Some still take up arms today.<br />As the name suggests, they're probably descended from Wyverns somehow. How that happened we'll leave to the imagination of well-adjusted folks - we'd rather not have [[/d/]] be the ones coming up with [[Extra Heresy|an explanation]]. *'''Lynians''' - Essentially the setting's [[Beastmen]] except 90% less evil overall with some that are 100% less evil. Much smaller than humans, these gremlins have differing lifestyles that see them either help or bother humanity. **'''Felynes''' - the cat-people. The Felynes are the ones you most commonly see working with people, since many of them have chosen to integrate into society. Some even assist Hunters, with these fighting individuals being known as '''Palico'''. **'''Melynxes''' - the ''other'' cat-people. These ones are [[Blood Ravens|kleptomaniacs that, in the wild, steal your shit and take it back to their hideout]]. Some manage to suppress their thievery and work with humans, though. **'''Grimalkyne''' - the primitive cat-people introduced in World. Being native to the relatively unexplored New World, they have little to no contact, much less experience, with humans and therefore are wary of them. Hunters can work to gain their trust, however, making them provide some of their gear as well as assist in trapping monsters. They're split into several tribes.
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