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Lost and the Damned Creation Tables
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==Regiment Homeworld== {| border="1" cellspacing="0" cellpadding="5" align="center" ! Home World ! d100 |- | Hive World: No claustrophobia, excellent sense of direction? Urban combat! | 1-25 |- | Feral World: They fight like wild animals in the Axefather's name. | 26-40 |- | Death World: For these people, life was a war before they could speak. | 41-55 |- | Forge World: Once blessed by the Omnissiah to carry His light across the Galaxy, now loyal to a greater cause. | 56-60 |- | Imperial World: Once from among devout citizens, now loyal to chaos. | 61-70 |- | Pleasure world : Once pampered by a life of ease, they were swiftly turned to the Lord of Excess. | 71-80 |- | Shrine World: They charge into battle eagerly, and their very prayers are warcries. After all, they're free from those stifling conditions now. | 81-90 |- | Home World Lost: Ghosts do not fear death, but they seek life with a terrible fury. | 91-99 |- |Daemon World: So privileged as to be born upon a world held by one of the gods own. |100 |- |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! Home World Predominant Terrain ! d100 |- | Jungle: Masters of stealth and inured to disease. | 1-25 |- | Desert: At home in sun, sand and wind. | 26-50 |- | Ice: Cold-blooded, with hearts of fire. | 51-60 |- | Ocean: They grew up in the dangers of the depths. | 61-65 |- | Wasteland: Excellent scavengers and hardy survivors. | 66-75 |- | Urban: Good soldiers, once you get the cityboy out of the city. | 76-80 |- | Dead World: Able to make full use of the technology required to survive in such places. | 81-85 |- | Airless: They don't fear the void like most. | 86-90 |- | Agriworld: Sturdy, hard-working types, glad to be off the farm. | 91-100 |- |}
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