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=The Races= ;Humans The dominant race of Rokugan, and the default PC race. Come in several non-Rokugani flavors, including not-Romans, not-Arabs, not-Egyptians, and a couple different kinds of not-Age of Exploration Europeans. The not-Indians actually almost destroyed the world once. Fun times. Rokugani humans, unlike other races that only have the four elemental rings, have a '''Void''' stat, representing their connection to the other four elements and their ability to bend destiny with their will. The jury is out on whether other nations have replacement stats, with at least one suggesting that the Age of Exploration Europeans have [[7th Sea| Drama]] instead. ;[[Nezumi]] [[Ratfolk]] who have a somewhat complicated relationship with humanity. They aren't evil, and are actually really good friends with the Crab, but they '''don't''' follow the same Honor Code as humanity does, so there's lots of cross-cultural confusion. They're at least partly defined by their connection to Yume-do, the Realm of Dreams, and are completely immune to the Taint: until at least Ningen-do falls, it is safe from the dark thirst of Jigoku. Nezumi, rather than Void, have a '''Name''' stat, representing their own powerful and legendary importance that will survive them, and therefore their resonant connection to the Realm of Dreams. ;[[Naga]] [[Serpentfolk]] with a [[centaur]]-style body format; human from the waist up, giant snake from the waist down. Serpentine heads are a possible mutation, but they do have human faces by default. Women can perform a ritual to change their tail into legs, letting them pass more readily amongst humans. An ancient race who once ruled the world - they used to ''eat'' the nezumi's ancestors before they evolved sapience, and the relationship between the two is still strained over that - but went into dormancy around the time the Shadowlands were created. Not inherently hostile towards humanity, as they rightly recognize that Fu Leng needs ousting, but there's a lot of racial tension. They're also a potential PC choice in at least one edition of the games. They put themselves into mass-hibernation to await a later era where they'd be needed, but doing so left their fertility dangerously low, with a second hibernation generally-regarded as dooming their race. Then they did it, leaving behind only a few stragglers and those who had fallen to the Shadowlands. Whelp. Instead of Void, naga have an ''Akasha'' stat, representing their connection to the naga race as a whole. While not a "hive mind," naga are in psychic contact with one another at a low level at all times, and with the voices of all their ancestors. ;[[Hengeyokai]] Spirits that have somehow come to the <s>[[Material Plane]]</s> Ningen-do and can change their shape between an animal form and a single human form. They must take several special taboo disadvantages to exist off <s>their home plane</s> the Spirit Realm, and breaking these results in power loss, being stuck in animal form, and possibly being made into a human (though that last one has no explicit mechanical enforcement). Allowing them as player characters is allowed "at the GM's option" and they've barely been mentioned. While Hengeyokai do have Void, they are limited in its use. They also permanently have a glory of 0 unless they steal a human's identity.
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