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==The Game System== The Kings of War game is written by none other than [[Alessio Cavatore]], who now seems to be outside of the Games Workshop tent pissing in, and balanced by large scale play testing funneled through a Rules Committee. The rules are gloriously straight-forward and streamlined, meaning that they're the extreme opposite of Warhammer rules. This makes the decision between the two games more defined for players. The basic turn order is: *Move: You move your guys. *Shoot: Bows, crossbows and rifles shoot up to 24", pistols slings up to 12", some oddball weapons shoot 18", and war machines up to 48". Also Magic happens during the Shoot phase, and has ranges of 12", 18", or 24", depending on the spell. *Melee: Close combat similar to Warhammers. Whenever a unit takes hits (melee or ranged) they accumulate 'damage' (there is no model removal as damage represents a mix of morale loss, injuries and casualties). If you inflict damage on one of your enemies' units with shooting or melee you can attempt to rout it at the end of the phase. This is done by rolling 2D6, adding the result to the total damage accumulated so far and comparing the total to the unit's Nerve value. Two values are listed for Nerve (a 20-strong regiment of Elf spearmen has a nerve of 14/16, for example). If the total equals or beats the first value the unit 'wavers' (misses the next turn), and if it equals or beats the second value the unit is routed and removed from the table. Kings of War second edition was funded by a successful Kickstarter campaign, and released in August 2015. Second edition promised to iron out the creases in the core rules, re-balance the army lists, add new units and expand the magic rules with a greater variety of spells, whilst maintaining the straightforward game play Kings of War has become known for. It succeeded at this, smashingly. 3rd edition has aimed to streamline and tidy up the 2nd ed rules. For people used to the Geedubs model of [[Warhammer 40,000 7th edition|"add special rules 'til the edition is unplayable and then reset"]] this makes a nice change. The game is even faster than it was before and still excellent for tournaments. See the tactics section for guides on how to powergame better. Kings of War is much more competitive and balanced than the GW offerings and so is a bit less noob-friendly. Ironically this also makes the unit breakdowns in the tactics section less important than the GW ones as ''how'' you use your force is more important than the units you take.
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