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===Archsybarite=== [[File:Archsybarite.PNG|220px|right|thumb|The big man himself.]] The Archsybarite is the leader of the group. Akin to a Dark Eldar's version of a Field Sergeant of the [[Imperial Guard]] [[Infantry Squad]]. These guys are one step up from your typical Sybarite and because of this, they are only in charge in leading a specific kill team for really important shit. As they are considered the highest ranked vanilla troop in Dark Eldar society, Archsybarites are armed with hard-to-get weapons such as a [[Dark_Eldar_Combat_Weapons#Venom Blade|Venom Blade]] and a [[Blast Pistol]]. Of course, like all ranks in Drukhari society, being a Archsybarite doesn't typically last long; either the Archsybarite him/herself gets promoted by slitting the throat of a superior, or they themselves gets their throat slit by his lessers. Their Corsair counterparts are the [[Felarch]]s. On the Kill-Team tabletop, Archsybarites are big boss of the group. While not much different than their agents, they do come with a rather vast array of weapons to consider for whatever build you want. They come with a unique action that lets them gain 1 CP each turn if they decide not to take the first chance they can to use a ploy, which helps encourage you to consider more long-term planning and working around your enemy's schemes without throwing the first punch. If you're planning on more firing lines, you can be boring and stick with the Splinter Rifle and Array of Blades given to any other agent. Fortunately, you do have the corsair's aim action, helping add Balanced to the rifle. Going further to melee gives you more interesting options. The Power Weapon gives you a reliable weapon with impressive crits thanks to Lethal 5+, the Venom Blade's damage is fixed to 4 damage either way but has Lethal 4+ to overwhelm enemy defenses, and the Agonizer provides an interesting option with Brutal to negate defenses and Lethal 5+ for more crits, letting it trigger Reap 1 more often on top of the high damage. Meanwhile, your sidearms in melee are stuck to either the basic Splinter Pistol and the Blast Pistol. The Blast Pistol is a bit of a dodgy option not only because of the weapon restrictions for the army, but also the fact that you're firing it at a 3+ BS instead of the Splinter Pistol's 2+. They are classified as a Combat, Marksman and Scout unit. {{Clear}}
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