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===PanOceania=== [[Image:PanOceania.png|100px|left]] The result of an Australian/New Zealander/Filipino/Indonesian economic alliance buying out the US, EU and India's debts which they acquired when the first space colonization program failed and the markets went through another huge crash. They're the most high-tech human faction overall and have a lot of remote-control robots and mechs. They're easily the shootiest faction. The setting itself is in the midst of both a second Cold War between PanOceania and Yu Jing (the two hyperpowers), and a more traditional war against the Combined Army. They are ultra-capitalists who've killed off most left-wing ideologies by worshipping the free market as the ultimate arbiter and the 'fairest' redistributor of wealth, with their democratic system now run directly by corporate/special interest lobbies instead of traditional political parties. Oh, and they're also fanatical Christians who've allowed the Catholic Church (which re-unified all the Christian denominations and is a major Lobby itself) to have power-armoured knights as its own private military. *'''Shock Army of Acontecimento:''' A provincial force based on the jungle planet of Acontecimento, not as tough as vanilla PanO but fields some interesting units. Their actual army list is extremely small and doesn't do anything Varuna doesn't, except for a bit of a close combat bent. While a cool concept, they tend to have problems distinguishing themselves on the table, which is potentially what lead to them being '''''Out of Production.''''' *'''Military Orders of the Papacy:''' SPACE KNIGHTS. VERY CATHOLIC SPACE KNIGHTS. Thematically they're all based on the crusader orders of old and then some, except for the Knights Templar who like the real counterparts were wiped out for committing heresy, although in this case its related to breaking the "Don't make AIs" rule, by putting illegal AIs into everything that can hold a microchip. Tend toward elite armies. Tons of close combat potential, religious (duh), and interesting fireteam combinations, not to mention the powerhouse that is Joan of Arc. *'''Neo-Terran Capitaline Army:''' The uber-elite high-tech security forces of the capital planet of the PanOceania sphere. They get better access to high-tech units and field Auxilias bonded with Aux-Bots as their line infantry, or field Australian Jarheads with a propensity for shotguns and bioimmunity, probably because of their Aussie heritage. Shoot things even more deader with high BS, Camo, heavy weapons, and MSV. It'll make your opponent cry. '''''Out of Production.''''' *'''Varuna Immediate Reaction Division:''' PanO's water world and the sectorial that Acontecimento wishes it was. Varuna breaks the PanO mold with access to above-average infiltrators, camo units, and hackers, allowing the hyperpower to finally play a decent shell game. Can find a great use for orcs (theirs have stealth) and the amazing orc character, Patsy Garnett. Varuna can also form very unique fireteams, with many units having the wildcard ability to be able to join any fireteam. *'''Svalarheima's Winter Force:''' The Norse-themed mountaineers of the PanO army. Svarlarheima brings a lot of climbing plus and some mimetism to the table, along with a bit of a close combat bent. They also come close to rivaling Varuna for deployment options while bringing more sturdy units. A smattering of MSV keeps them feeling like PanO.
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