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==Crunch== Tabletop-wise, he is a unit that uses the pact forging mechanic, which is just priestly prayer, but he has difficulty admitting he's religious - you pick one he knows and it goes off on a 3+ in the Command Phase (so no riding transports if you want the pacting to happen). They're not considered psychic powers, so they cannot be denied. He has access to 6 Infernal Pacts when you add him to your list, picking 2 of them to know. He also knows 1 psychic power from the Discipline of Change or Vengeance on top of Smite and his Cult power. Unlike his CSM cousins, he has no access to Dark Disciples to make the roll easier, and unlike his loyalist cousins, he has no access to a command upgrade to get better at it, either. He has an [[Inferno Bolt Pistol]], a [[Force_Weapons#Force Staff|Force Staff]], and frag and krak grenades, whilst wearing a modified [[Mark IV: Maximus Armour]] unlike other typical Sorcerers that [[Sorcerer's Power Armour|wear their own type of armour]]. His 6 Infernal Pacts are as follows: *'''Bladed Maelstrom:''' Pick a visible enemy unit within 30; that unit takes 1MW if it has 6+ models, and subtracts 2 from Advancing and Charging till your next command phase. *'''Fires of the Abyss:''' Nearest visible enemy unit within 15" takes 1d3 MW. Like another Smite, although it is balanced with having less range than Smite and fewer expected mortal wounds (1.67 is less than Smite from a normal psyker, let alone from a TSons psyker with +1 to the cast). *'''Capering Imps:''' Pick one visible enemy unit within 24"; that unit cannot gain cover (of any of the three types), Overwatch, or Set to Defend until your next command phase. *'''Diabolic Savant:''' Gain 1 cabal point and re-roll psychic tests for the caster in your next psychic phase. *'''Glimpse of Eternity:''' Gives you a single die re-roll that you can use on anything other than mission-related rolls until your next command phase. Like Command Re-roll, but better. *'''Malefic Maelstrom:''' One visible friendly {{W40Kkeyword|Thousand Sons}} unit within 24" adds +1 to their shooting attacks' strength until your next command phase. S5 Inferno Bolters anyone?
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