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==Military== [[File:Hochland Handgunners.png|thumb|right|300px|Fantastic trackers and hunters but with all that Christmas red on their uniforms, they're not great at hiding]] Hochlands armies differ from most of the empire's armies found in other provinces like [[Reikland]] and [[Ostland]], since its military is primarily suited for small skirmishes and forest fighting, rather than the large open battles that would take place elsewhere in the Empire. This is primarily due to the large forests that cover most of the province that grows thick and dark making the movement of large blocks of infantry and cavalry next to impossible and so smaller units with quick-moving marksmen to support them became necessary specialization. And since most Hochlanders hunt, both for food and to control the local [[Beastmen|pests]], bowmen and Handgunner make up a significant portion of Hochlands forces, with those of particular skill making use of the '''Hochland Long rife'''. Officially called "Leon Todmeister's Fantabulously Far-reaching Harquebus of Unforeseeable and Unperceived Bereavement", this is a muzzle-loaded sniper which is typically given to the leader or most skilled member of a Handgunner regiment, and then used by the Hochlanders (and other Empire forces, but mostly the Hochlanders) to target the leaders of enemy armies, such as Goblin bosses and Beastlords, and put a 42 bore lead ball between their fucking eyes. ===[[Drakwald|The Drakwald patrols]]=== Due to the amount of nasty wildlife in the Drakwald, Hochland has dedicated forces that patrol the roads between towns and constantly enter the forests to cull populations of Beastmen and Forest Goblins. The patrols are primarily made up of Halberdiers, with other state troopers backing them up, primarily Handgunner and Archer regiments. The patrols also make use of artillery, such as Mortars and a few Hellstorm rockets to lay down a blanket of "get fucked" to any approaching enemy forces. This artillery is quickly set up by horses and fires a volley or two, before being moved again to get new firing angles at parts of the enemy forces and to avoid getting charged.
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