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Helman Ghorst
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==Gameplay and Capabilities== Helman is quite useful in many ways and originally outperformed [[Heinrich Kemmler]] (the poor dude eventually caught a break and became great). If he becomes the guy you pick up at the beginning of the Grand Campaign/Mortal Empires, then all armies get a bonus to unit replenishment and everyone in his army gets poison attacks. His other abilities is that instead of the raising [[zombies]] like Kemmler and other Necromancers, he can raise GRAVE GUARD instead, and his Grand Campaign abilities that he can unlock allow him to increase the research rate of the [[Vampire Counts]] (which also stacks with his Neophyte trait, allowing to get double from him), can buy a trait that further decrease the costs of raising troops (and which stacks with the one trait all Vampire Counts characters have, which makes raising for him new regiments dirt cheap). In addition, Helman can unlock at level 15 the Brothers Ghorst Corpse Cart (though sadly it cannot be upgraded to have a Balefire Brazier or Unholy Lodestone). Unfortunately, his Corpse Cart makes him a very slow and easy target as he is unable to disengage with any speed or hide in a unit. Later patching added a sexy and significant +30% research bonus for playing Ghorst to help him play catch up... and then he was also given hilariously rather useless bonuses to corpse cart recruitment ranks and charge bonuses (only ''technically'' useful considering corpse carts are units that just stand in the back giving buffs). Even later, he got the marginally more useful "Lesser Raise Dead" power on corpse cart units in his faction, though not on mounts for Necromancers, which this fa/tg/uy supposes makes him more useful at spamming [[tarpit]] horde armies led by Master necromancers, but... It is a bit of a buzz kill to see him and his necromancer lords and heroes lack an altogether useful bound spell. Additionally, the changes to summons that causes them to disappear after a set duration instead of degrading over time made him even worse, as the greatest strength of grave guard is their ability to get in the way for a very long time, but that doesn't matter when they just poof out of existence. As of [[Immortal Empires]], Ghorst now commands his own faction, the Caravan of Blue Roses, starting in the Haunted Forest between the Dragon Isles and the [[Mountains of Mourn]]. He also got a series of massive buffs which allows him to outgrind the likes of [[Nurgle]] and beat endgame armies [[Wat|with nothing but cheap zombies]]. [[Category: Warhammer Fantasy]] [[Category: Vampire Counts]]
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