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Gruesomely Grizzly Tales
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== Mechanics == Like character generation, the mechanics of Gruesomely Grizzly Tales us designed to be simple. The only dice used in the game by players and the game master are d6's. As a base all characters roll 2d6 and gain bonuses or negatives based on their skills, items and weaknesses. The game is also designed with high lethality in mind, where if all dies land on 1, no matter the number of dice, the character if possible dies. When trying to beat a static encounter or living (or unliving) opponent, players roll the dice available to them based on their applicable skills, items and weaknesses and try to beat the Game Masters number. Like character creation there is depth beyond what is described above, but like everything else has simplicity in mind allowing for a quickly run, but tense game being available to veterans and newcomers alike.
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