Editing
Gor-Rok
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==TableTop== [[File:Gor Rok-Left side.jpg|right|thumb|300px|"Behold, my Shield!"]] ===7th=== Gor-Rok is a respectable beat stick, with a Strength and toughness of 5 most infantry is going to have a problem putting a dent in him and with 4 attacks he's going to make sure any thing without a high toughness that did start the fight will begin to regret it very quickly. He has '''Stubborn''' and a 4+ armour save from '''Scaly Skin''', which brings him to a total of 3+ with his shield. With his special rule '''Resilient''' he is immune to '''Killing Blow''' and all successful Wound rolls must be re-rolled. The Mace of Ulumak allows him to re-roll all failed hit-rolls but only in the first round and The Shield of Aeons removes all benefits from units which charges him. However he only has 2 wounds for some reason, meaning if he is hurt twice, or even once by something that does multiple wounds, he's done, and his Initiative is only 3 so against faster hitting units he could be in trouble. A good choice for any army but choose your engagements ( or hide him in a unit of Saurus Warriors). ===8th=== The changes to Gor-Roks base stats in 8th a small but significant. Firstly he is now toughness 6 making him even more of a problem for low strength units to hurt, and he also gained '''Immune To Psychology'''. '''Resilient''' has also seen some changes, it still negates '''Killing Blow''' to doing 1 wound and it also changes all multi wound weapons that hit him to do 1 wound, but it has lost the rule forcing your opponent to re-roll successful wound rolls. His equipment has seen the most changes however, with the Mace of Ulumak re-rolling all failed hit rolls and generating 2 extra attacks from '''Predatory Fighter''' and it also generates these extra attacks on a 5 or 6. Very nice. The Shield of Aeons has also been buffed, giving him an extra 2 points on his Armour save pushing him up to a 2+. It also makes any enemy unit that successfully charges Gor-Rok must take a '''Dangerous Terrain''' test with a -1 penalty, as a final "fuck you" to any unit that charges him. Over all Gor-Rok is fairy strong in 8th and definitely worth considering. ===[[Age of Sigmar]]=== Gor-Rok hasn't returned in AoS but his model is still used as a generic lord called the '''Saurus Sunblood'''. Big beefy Lizards who give small buffs to surrounding Saurus but who's main goal is to walk into the enemy lines and ruin their day, so he's there in spirit. Well, ''was'' there in spirit. With the range refresh the Lizardmen got, a lot of data sheets and older models were cut. This sadly included the Saurus Sunblood/Gor-Rok's original model. Perhaps it, or a fresh new model, will return in The Old World.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information