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===Fulgurite Electro Priests=== [[File:ElectroFul.jpg|200px|right|thumb|Zap! And the dirt is gone!]] These Electro Priests belong to the Brotherhood of Petrified Light and exist to tear the life energy from the warp, particularly the bio-electricity that animates the living. They are surrounded by a protective veil of lightning and are armed with [[Arc Weaponry#Electroleech Stave|Electroleech Staves]]. The Fulgurite Electro Priests believe that there is no greater blasphemy than the waste of energy, so if they catch you wasting the power supplies to power up your [[Video game|gaming device,]] don't be surprised if they start whacking you over your head with their staffs. Striding into battle at the height of religious mania, they are capable of draining the very bioelectricity from their foes, storing it in powerful capacitors as the enemy drops to the ground, cold and inert as stone. This stolen energy will later be used to power their holy march across the galaxy, everything behind them falling into permanent darkness. They are even able to drain warmachines of its power. In 9th Edition, these guys are your assault specialists so get them in close combat and they'll dump Mortal Wounds on people. Of course, getting them to close combat is the trick. If you footslog them, they will die. Fulgurites are ideal if you're running Movement stratagems and transports. Always field these guys in squads of 10 or bigger. At just 2 attacks per model, they simply do not attack often enough to really take advantage of the mortal wounds you can get off the staves unless you attack with enough models, and you NEED them to kill something in close combat as quickly as possible to get that sweet, sweet 3++ save. Still, the Voltagheist field is nice for some pre-combat mortal wounds if you charged, and with Fanatical Devotion, you ignore any wounds taken on a 5 or 6, which is nice. {{Mechanicus}}
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