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==Races== * '''[[Human]]''' - Not really special at anything. +1 bonus feat, +4 bonus skill points, and... well, languages and favored classes don't exist in DDO so that's basically it. Their perk tree allows you to be the best at pretty much whatever the fuck you want to do: it has perks to make you better with any skill you want, any weapon you want, whatever, and some perks just give +1 to any ability score of your choice. Best for skill monkeys and multiclassing. Among the originally non-paid races, it's also best for divine casters. And for two-handed melee weapon users. And shortsword and bastard sword users. And crossbow users. And dual-wielding (depending on the weapon). And probably many other things. * '''[[Elf|Tree hugger]]''' - +2 dex, -2 con; immunity to magical sleep effects; +2 to saving throws against enchantments; proficiency with the longsword, longbow, shortbow, and rapier; and a +2 bonus to listen, search, and spot checks. As mentioned earlier, Low-Light Vision goes in the trash can. Their perk tree is mostly about boosting dexterity and making them better at using bows, longswords, rapiers, falchions, and scimitars, though there are also a few that help with arcane spellcasting. They are best used as rangers or arcane casters. * '''[[Dwarf|Dorf]]''' - +2 con, -2 cha, and free exotic weapon proficiency with Dwarven War Axes if they're a class that already has all of the martial weapon proficiencies. Since DDO has no Appraise or Craft skills, Dwarves do not get boni to these skills; otherwise, they have all of the delicious goodies mentioned on page 15 of the D&D 3.5e Player's Handbook. Their perk tree is mostly about boosting con and things affected by con (like HP, fortitude saves, and resisting poisons) and being better at using axes, hammers, picks, heavy armor, and tower shields. They are best used as fighters/barbarians who want to do the sword-and-board thing (or in this case, axe-or-mace-and-board) rather than the 2-handed weapon thing. Slightly better for fighters, since one of the perks only applies to ''tower'' shields, and barbarians are only proficient with shields of the non-tower variety. Not so great for sorcerers or paladins. * '''[[Halfling|Carny]]''' - +2 dex, -2 str, and like a bonus to saving throws or something, IDK. And they're a Small race, so they get h@x. Their perk tree is heavily focused on making them better rogues: giving them extra sneak attacks, boosting their Hide and Move Silently skills, giving them moar dodge, that sort of thing. Unfortunately, it does not include any benefits for the exotic crossbows that Mechanic rogues are so fond of. Best for rogues, obviously. Not so great for barbarians or fighters (unless specializing in ranged weapons) * '''[[Drow|Drizzt clone]]''' - Yeah, most of these guys even have a variation of [[Drizzt]] as their names. +2 Dex, +2 Int, +2 Cha, -2 Con. Mostly the same racial goodies as regular elves, but proficient with shurikens instead of longbows and longswords. Worships Scorpions for a living. Perk tree is all over the place, with the only consistent themes being poisons and Rapier/Shortsword/Shuriken use. It's hard to tell what class they're supposed to be good for since there aren't any that use both int and cha. [[Bard]] maybe? Was pay-to-unlock, or unlockable at 400 total favor, but was made free in March 2022. * '''Wood Elf''' - Same as tree hugger but with -2 int rather than -2 con. Perk tree is basically the same as Tree Hugger except that instead of getting Dex powerups, they can choose between dex and strength, and instead of dragonmark bullshit, they have some stuff that lets them treat Falchions as favored weapons, which gets abused with 2-handed paladin and cleric builds. * '''[[Half-Elf]]''' - '''[[HERESY]]'''. While the 3e Half-Elf was just a watered-down mix of human and elf racials, the DDO Half-Elf is a little more unique. For starters, it has access to what are called "Dilettante" feats, which allow them to gain some of the benefits of being a different class without actually taking a level in that class. For example, the Monk Dilettante feat allows them to add their Wisdom modifier to their AC, up to a limit of +2, but this doesn't stack with the Monk class feature that does the same thing. Second, the Half-Elf comes with augmented versions of certain charisma skills like Intimidate. Overall, the race is a bit of a mess that can't really do anything well; it is at its best when it embraces the Elf half of its heritage and goes for dexterity and bow use, but even then, it's just a shitty, watered-down Elf. Was pay-to-unlock, but was made free in March 2022. * '''Half-[[Orc]]''' - '''[[Extra Heresy|''EXTRA'' HERESY]]'''. +2 str, -2 int, -2 cha. Perk tree is focused on strength boosts and better melee weapon attack and damage rolls, including +8 to all attack and damage rolls when using two-handed melee weapons, +20% strikethrough chance when two-handed fighting (which isn't the same as using a two-handed weapon, because logic), and +3 to Power Attack damage, making these guys by far the best 2h [[Barbarian]]s and Fighters. Not-so-awesome arcane (or most kinds of divine) casters. Was pay-to-unlock, but was made free in March 2022. * '''[[Gnomes]] ''' - +2 int, -2 str. Hammer proficiencies. Small. Perk tree includes intelligence boosts, some scroll and wand stuff, and better attack and damage rolls for light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows, making them by far the best race for wizards, artificers, and any crossbow user who's dumping at least 6 levels into Rogue to add their intelligence modifier to crossbow damage. Was pay-to-unlock, but was made free in March 2022. * '''[[Lizardmen|Dragonborn]]''' - +2 str, -2 dex, +2 cha. Their perk tree features a lot of stuff related to things like HP and fortitude saves, somewhat like the Dorf and Warforged, but their ability score increases offer a choice between strength and charisma, not constitution. Best for paladins and melee face-smash clerics. For those fans of Kroq-gar and his lot. Was pay-to-unlock, but was made free in March 2022. *'''[[Warforged]]''' - +2 con, -2 wis, -2 cha, and immunity to a lot of random bullshit. Can stay underwater indefinitely thanks to not needing to breathe. Unlike paper D&D Warforged, who just choose their armor plating during character-creation and then never have to worry about armor again, DDO Warforged wear an entirely new type of item called "docents" that go in the armor slot, but they still have access to the [[Mithral]] and [[Adamantine]] Body feats because... fuck it, we don't know why. Perk tree includes the 20% Strikethrough chance when two-handed fighting and +3 to Power Attack damage from the half-orc tree, and a lot of the +con and +HP stuff you'll find in the Dorf perk tree, but without the "Weapon Training" perks that you'll find in either (or Elven weapon training, or Gnomish, or Xen'Drik etc...), so they're pretty consistently behind the curve in DPS. Instead, they just have more stuff that makes them harder to kill. They're definitely more optimized for tanking than DPS. They make abnormally great barbarians because Adamantine plating neither requires heavy armor proficiency (which barbs lack) nor shuts off their barbarian abilities (unlike paper D&D), and because their immunity to fatigue (which isn't mentioned in-game or on the DDO wiki) includes immunity to barbarian [[RAGE]] fatigue. They also make pretty fucking good Wizards if you combine the Mithral body feat with the Inscribed Armor perk, since you're making up for the Wizard's two biggest weaknesses (lack of armor and lack of HP). Not so great for divine casters or sorcs. Pay-to-unlock; can also be unlocked at 400 total Favor since March 2022. *'''[[Aasimar]]''' and '''[[Tiefling]]''' - but nerfed to make up for the fact that level adjustment doesn't exist in DDO. Aasimar get +2 wisdom and their perk tree is focused on healing, spell points/penetration/power, and fighting evil-aligned creatures, making them ideally suited to divine casters. Tieflings are charisma-oriented and more about ALL THE FUCKING FIRE, whether it's adding fire damage to their melee attacks or boosting fire spells, making them the best sorcerers. Pay-to-unlock. *'''[[Shifter]]''' - See [[Furry]] *'''[[Tabaxi]]''' - See [[Furry]]
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