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== Characters == '''Book 1''' "Dungeons: the Dragoning 40,000 7th Edition" includes the following: '''Races:''' Human, Aasimar, Tiefling, Eldarin, Dark Eldarin, Elf, Ork, Dragonborn, Squat, Halfling, Tau, Gnome.<br/> '''Exalted States:''' Vampire, Werewolf, Atlantean, Paragon, Chosen, Promethian, Daemonhost.<br/> '''Classes:''' Fighter, Magic-User, Rogue, Cleric, Peasant, Mercenary, Ratcatcher, Scholar, Initiate, Bard, Assassin, Guardsman, Paladin, Barbarian.<br/> All these in addition to Feats, Racial Feats, Assets, Hindrances, Spells, Spell Combos, Psychic Phenomena and Perils of the Warp, Sword Schools for the Weaboo Fightan Magic, "hearthstones" that play like the Materia from Final Fantasy VII, Spelljammer detrius as components in a RIFTS setting, Modrons as Necrons, Sabbat Thug in the same monsterlist as Heretical Adeptus Mechanus and Mind Flayers... and is that a Morrowind reference in the flavour text? Excuse me I have to lie down. '''Book 2''' "For A Few Subtitles More" introduces even more options: '''Races:''' Thri-Keen, Kenku, Kobold, Dryad.<br/> '''Exalted States:''' Wraith, Dragonblooded.<br/> '''Classes:''' Courtier, Monk, Druid, Arcane Knight, Magitek Gunman, Sniper, Sheriff, Heavy, Tech-Priest, and some shit from Star Trek.<br/> 108 more feats, including stuff you see in Star Trek episodes, 45 more spells, and Gun Kata which are the firearms version of the book of Weeaboo Fightan Magic. '''Book 3''' "Big Book of Brew" Is a '''''(now defunct)''''' homebrew addition by the forum users on LawfulNice's forum, and includes a myriad of new Races, Classes and Exaltations. However it was deemed very unbalanced and had to be almost entirely purged. Thus instead of consolidated content the forum is making a clean up of all the homebrew creations and is currently trying to sort out everything that has been created. The list of new additions has grown too much to be contained here in its entirety, exaltated states range from pretty interesting and great stuff to absolutely [[skub]], new races are mostly not bad and not a game-changer addition except for a couple of asinine ones (duckmen, really?); classes are more often than not so specific in a task that, ironically, end up inferior to the official ones due to crippling overspecialization, or have complicated feats exclusive to them that serve to make combat more difficult to follow a la D&D4e style; and Sword Schools and Gun Kata are usually stupidly redundant, but despite these criticisms overall it's all well thought out and balanced and not bad to add some specific stuff. As a seasoned player and GM, yours truly recommends using the homebrew stuff as little as possible and adding what fits your campaign only, but definitely it shouldn't be neglected. '''(some) Races:''' Arachne, Alternian, Carapacians, Caryatid, Changelings, Cyclops, Daelkyr, Dhampyr, Duergar, Dullahan, Durulz (the duck people), Dusklings, Fairies, Ferrans, Genasi, Gith, Ghouls, Gnolls, Goblins, Goliaths, Kitsune, Kor, Kroot, Kythons, Limulian, Lizardmen Lupin, Matango, Minotaurs, Neogi, Ophidians, Pleiadians, Quadav, Rakasta, Reticulans, Sahuagin, Sasquatch, Satori, Shiva, [[Skaven]], Slaad, Slugs, Slyths, Trow, Ungor, Vanaras, Vemiurges, Vespid, Vizards, Warforged, Youma<br/> '''(some) Exalted States:''' Avatar, Champion (alias Kamen Rider), Condemned, Death-King, Demiurge, Evoluder, Mummy, Psion, Sage, Symbiote, Nephilim, Phoenix, Solar, Strigoi, Time Lord, Undaunted, Witch.<br/> '''(some) Classes:''' Adventurer, Blackguard, Deathknight, Dragoon, Duelist, Fury, Maid, Psycho, Rassler, Sohei, Warlock, Hacker, Punk, Noble, Huntsman, Sailor, Flight Controller, Helmsman.<br/>
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