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Disney Villains Victorious Kings and Villains
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== Kingdom of the Cauldron == '''King'''<br/> The Horned King of Prydain<br/> 6d6k3 Intelligence, 5d6k3 Charm, 4d6k3 other stats<br/> Class: Smart/Sensible<br/> Size: Medium<br/> Species: Undead. <br/> ---Attributes---<br/> Robustness: 12<br/> Agility: 9<br/> Intelligence: 18<br/> Sensibility: 16<br/> Charm: 10<br/> Will: 8<br/> Strikes = 4+5X, where X is the number of party members<br/> ---Skills---<br/> Melee: 10 (16)<br/> Ranged: 6 (12)<br/> Prevent Harm: 10 (18)<br/> Endure: 10<br/> Deceit: 4<br/> Persuasion: 5<br/> Intimidate: 15<br/> Academics: 5<br/> Science : 5<br/> Occult: 10<br/> Linguistics: 3<br/> Insight: 10<br/> Craft: 5<br/> ---Traits---<br/> Astrologer: +2 on Occult rolls when you have some form of star chart or telescope.<br/> Punk is Dead: Immune to all effects of music, beneficial and harmful, even music enhanced by Rock and Roll Will Never Die.<br/> Record Scratcher: When a character starts a musical number, +4 on the first offensive (Melee, Ranged, Brawl) roll towards that character.<br/> In The Dark Of The Night: Reroll Occult checks at night and keep the better result.<br/> Heart of Prometheus: +3 to all rolls involving Occult and Crafting simultaneously.<br/> Don't You Disrespect Me, Little Man!: +3 to Intimidate if the character has taken a Social strike in this Situation.<br/> Think You Hide from Me?: +2 to Insight when attempting to detect people in Stealth. (Alternatively, people trying to hide from you suffer a -2 to their Stealth rolls, whichever works better.)<br/> Master of an Army: He can call in his Villains to aid him in a fight if they haven’t been defeated<br/> KING: This unit is a KING. It gets +10 to Persuade and/or Intimidate its servants to do anything if opposed in some way, and can automatically make them obey if nobody is trying to incite rebellion among them.<br/> ---Powers---<br/> The Skull Beneath The Skin: At the beginning of each turn, make an Intimidate attack against all those who have gazed upon the Horned King or heard his voice in the last round.<br/> Death Mage: Spend a Will point. Cast a Ranged+Occult+Intelligence attack that also causes Poison and Burn.<br/> ---Equipment---<br/> Caladbog: +6 Melee, attacks apply to all nearby Mooks and Lackeys.<br/> Gáe Bulg: +6 Ranged, +10 if target resists with Robustness.<br/> Armor of Annuvin: +4 to Prevent Harm (destroyed on death)<br/> Shield of Annuvin: +4 to Prevent Harm (destroyed on death)<br/> The Black Cauldron: Revives every nearby Cauldronborn in 1d6 rounds. If the Black Cauldron is depowered, the Horned King will be sucked in and gruesomely destroyed.<br/> Various Other Magical Items: The Horned King has almost every magical item in the land hoarded in his castle. If the GM feels like giving him anything else, he should not hesitate to do so.<br/> '''OPTIONAL.''' Fits specific campaigns.<br/> A GOD AMONG MEN!: If the Horned King is down to 2 or 3 strikes and the Black Cauldron is not yet destroyed, then in an act of desperation he will spend a turn to draw Arawn's dark powers into himself. This restores him to full strikes and returns one will point. Furthermore, he gains +k1 to all rolls but takes double strikes from magical weapons. <br/> '''Villains''' *1. Great Gwythaint [OUTDATED] Role: Villain/Nimble Guy<br/> Class: MOTHERFUCKIN' WYVERN, NOT DRAGON, WYVERN<br/> Size: Gigantic<br/> Species: Beast<br/> ---Attributes---<br/> Robustness: 13/16<br/> Agility: 18/14 (SANIC SPEED)<br/> Intelligence: 5/14<br/> Sensibility: 12/14<br/> Charm: 3/14<br/> Will: 3/3<br/> Strikes: 8+X2, where X is number of party members.<br/> ---Skills---<br/> Acrobatics: 7 + 1 counting role.<br/> Athletics: 7<br/> Intimidate: 7<br/> Brawl: 6 + 2 counting Natural Weapons.<br/> Prevent Harm: 6 + 3 from Villain trait and role.<br/> Endure: 6 + 2 from Villain trait.<br/> ---Traits---<br/> -Flight<br/> Obviously it can fly. That's just the nature of the beast.<br/> -Bull Charge<br/> +2 to Brawl when charging into combat.<br/> -Think You Hide from Me?<br/> +2 to Insight when attempting to detect people in Stealth. (Alternatively, people trying to hide from you suffer a -2 to their Stealth rolls, whichever works better.)<br/> -Natural Weapons<br/> Talons, horns, and teeth provide a +2 to Brawl.<br/> -Villain<br/> This unit is a Villain. It gets +2 to Prevent Harm and Endurance. <br/> ---Powers---<br/> -Sonic Roar (Unique!)<br/> Spend one Will point. Deal one Social Strike to all living units in 30m area. Can only be used during suprise round or on the Great Gwythaint's first turn.<br/> -Dive, Dive, Dive!<br/> Unit gains a +2 to Brawl and a +2 to Initiative when charging from above.<br/> Physical Description/Background: 25ft. long from head to tail. 20ft. tall. 30ft. wingspan. This black-scaled terror of the skies is the Horned King's most feared and loyal pet. Raised to strike fast, hard, and then run, the Great Gwythaint's initial attack is devastating, however, it's attack decreases in power after the initial roar and charge, and it's scales aren't as hard as a regular wyvern's. Don't think you can hide from it however. Many have tried to do that. None survived.<br/> *2. Cauldron Giant: Colloso [OUTDATED] Role: Villain/Strong Guy<br/> Class: Fuckhuge Skeleton Warrior/MR. BONES<br/> Size: Gigantic<br/> Species: Human (?) (Do you count Cauldron-Born as human?)<br/> ---Attributes---<br/> Robustness: 25/16 <br/> [Weak Point Robustness: 8/16])<br/> Agility: 8/14<br/> Intelligence: 8/14<br/> Sensibility: 8/14<br/> Charm: 4/14<br/> Will: 3/3<br/> Strikes: 9+X2, where X is the number of party members.<br/> [Weak Point Strikes: 1+X2, where X is the number of party members.]<br/> ---Skills---<br/> Athletics: 3 + 1 counting role.<br/> Intimidate: 7<br/> Melee: 6 + 4 counting Weapons.<br/> Prevent Harm: 7 + 3 from Villain trait and role.<br/> Endure: 7 + 2 from Villain trait<br/> ---Traits---<br/> -Multiple Arms<br/> Unit has multiple arms. In this unit's case it has four arms.<br/> -Weak Point/Achilles Heel (Self)<br/> Unit is granted massive power in exchange for a weak point. In this unit's case there is a small sigil located at the center of the forehead/"third eye" that is it's weakpoint.<br/> -Undead<br/> Unit is not affected by poisons, music (Unless it's xylophone or really, really, good music.), semi-intense climate change, and medical sciences.<br/> -Villain<br/> This unit is a Villain. It gets +2 to Prevent Harm and Endurance.<br/> ---Powers---<br/> -Klaatu Barada Nikto (Unique!)<br/> Every 2 strikes against this unit summons 5 Cauldron-Born mooks. If attacking the weak spot this power does not come into affect.<br/> -Demonic Stare<br/> Identify one character/unit. +3 intimidation against them.<br/> ---Equipment---<br/> Colossal Stone Greatsword x 2: Two-handed, grants +2 to melee for each sword<br/> Horned Tin Cap: Horned helmet made out of soft tin. Does nothing except guard one attack to the head.<br/> Physical Description/Background:<br/> "Oh woe is me, for I have looked death in the face, and know it comes. A lumbering colossus, larger than anything I have seen. (It's 40ft tall) It was human in shape, but not in nature or structure. Made out of the bones of giants and men, it has four arms, to wield it's bringers of death, twin greatswords of colossal size, (35ft.) almost as long as it was. But the worst thing was it's stare. It had no eyes, but it's sockets seemed to stare at my very soul. And it wanted it. I couldn't take it anymore, I ran. I ran, but I know it hunts for me, and it won't stop until the deed is done. If only it had a weak point..."<br/> - Peasant of The Land of the Black Cauldron.<br/> *3. Reaper [OUTDATED]<br/> Role: Villain/Smart Guy<br/> Class: Spoopy Grim Reaper<br/> Size: Medium<br/> Species: Human (?) (Do you count Cauldron-Born as human?)<br/> ---Attributes---<br/> Robustness: 10/14<br/> Agility: 10/14<br/> Intelligence: 16/14<br/> Sensibility: 14/14<br/> Charm: 1/14<br/> Will: 3/3 + 2 from role and YaWH! trait.<br/> Strikes: 6+X2, where X is the number of party members.<br/> ---Skills---<br/> Occult: 7 + 1 counting role.<br/> Intimidate: 6<br/> Ranged: 7<br/> Melee: 7 + 3 counting Weapon.<br/> Prevent Harm: 6 + 2 from Villain trait.<br/> Endure: 6 + 2 from Villain trait.<br/> ---Traits--- <br/> -You're a Wizard Harry!<br/> Unit is a magical prodigy or a magical creature of some power. They get a +1 to Will.<br/> -Undead<br/> Unit is not affected by poisons, music (Unless it's xylophone or really, really, good music.), semi-intense climate change, and medical sciences.<br/> -Villain<br/> This unit is a Villain. It gets +2 to Prevent Harm and Endurance.<br/> ---Powers---<br/> -Your Time Has Come (Unique!)<br/> Spend 1 Will point. Reaper halves all stats and skills except Strikes, Occult, and Will temporarily. (If it ends in a decimal, round up.) Identify one target. Make a combat roll against them combining Occult, Robustness, and either Melee or Ranged, depending on the distance you attack. If Reaper succeeds, all remaing Strikes on the target are gone. If the target had 1 Strike remaining, target is downed. If Reaper fails, nothing happens.<br/> -Black Bolt<br/> Spend 1 Will point, unit makes a ranged attack equal to R+X2, where R is Ranged and X is Occult. Can go up to 40m.<br/> -Pale Rider<br/> Unit is or is a servant of Death itself. All organic matter and beings will wilt and/or be sickly when near it. Living units suffer -2 Robustness and Agility when within 5m of this unit.<br/> ---Equipment---<br/> Death's Scythe: Spoopy, Two-handed, grants +3 to melee.<br/> Black, Hooded Robe: Spooky<br/> Physical Description/Background: 7ft tall, clad in jet black robes, wielding a large scythe and powerful death magicks, many wonder if this servant of the Horned King is just a mysterious but powerful Cauldron-Born, or the Angel of Death, chained to Earth and forced into the Horned King's servitude. Whichever it is, one thing is known; Fear the Reaper.<br/>
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