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=== Disney Stuff that might be /tg/ relevant=== In their heyday, Disney created a score of fantastical worlds for their animated films and TV series, as well as their comic adapations thereof, and some of these, especially the [[fantasy]] based stuff, may well be worth mining for world-building ideas. '''The Mouse & Duck Verses:''' The oldest and in many ways most famous are the Mouse & Duck Verses, derived from the two cornerstones of Disney's OG properties; Mickey Mouse and Donald Duck. These iterations are more notable for their ''comic'' basis than their cartoons; whilst the comics largely faded into obscurity in America after the 60s, they have '''thrived''' in Europe for decades, with different nations building up vast libraries of stories and creating their own distinct sub-universes. Whilst Mickey was heavily watered down into a milquetoast generic nice guy in the 50s, originally, the Mouse was actually something of a little scrapper - not a screwball trickster like his rival Bugs Bunny over at Warner Brothers, but actually an adventurous badass. He was often a detective or a freelance crime fighter, battling not only his long-time nemesis Pete (originally a hulking peg-legged cat crime boss), but also the master criminal and mad scientist "The Phantom Blot". Donald Duck, meanwhile, got his own series of badass adventures, and also spawned one of the most iconic Disney family members in Scrooge McDuck; Donald's ancient, fantastically rich adventure-loving granduncle. There's a reason why [[Glorantha]] created the [[Durulz]] in homage to the Donald Duck comics! The reason these are treated as separate universes is because, well, continuity gets a little screwy... see, whilst Donald is usually portrayed as an in-universe character in the Mickey Mouse comics, many Donald Duck comics present Mickey as a purely fictional character, especially in the stories written by Carl Barks and his ascended fanboy Don Rosa, which many consider to be the defining backbone of the Duckverse comic continuity. These stories can be surprisingly useful inspiration for more urban fantasy/sci-fi/real life adventuring inspired worldbuilding, since Mickey or Donald going on crazy adventures is literally half the point of them. '''Ducktales:''' The foundation of the "Disney Afternoon" series of cartoons in the late 80s and early 90s, Ducktales was an animated series inspired by the Donald Duck & Scrooge McDuck comics of the 50s, centering on Scrooge himself and his three nephews, casting him as an eccentric adventurer-entrepreneur (Teddy Roosevelt meets Herbert Hoover) who's out of his element with children. Whilst it does tone Scrooge's flaws down a fair bit, it's still worth checking out for being more overtly "alien", whereas the comics they were based on were literally just "Earth with cartoon animal people instead of humans". Received a 2017 remake which, remarkably for a post-2010s remake, is widely considered to not only be ''not'' be a piece of shit but actually pretty decent. '''Darkwing Duck:''' A spin-off to a spin-off, Darkwing Duck exists in the same Duckverse sub-universe as the OG Ducktales. An action-comedy series spoofing superheroes, it revolves around the misadventures of the titular superhero, a costumed crimefighter in the vein of [[Batman]] defined by his massive ego - though he can kick a surprising amount of ass when he pulls his head out of his ass and gets serious. Pretty solid inspiration for a [[supers]] setting, especially if you want to go more Silver Age or Cartoon Supers style. '''(Movie): The Animated Series:''' In the late 80s through the early 2000s, Disney decided that not only was it a good idea to try and cash in on their big animated film successes with direct-to-video sequels, but for the best to get full-fledged animated cartoon spin-offs. Exactly how good were these? Well, your mileage is gonna vary. The Little Mermaid TAS was a prequel series set before the events of the movie, and fleshed out Atlantis and its surroundings with a weird, magical feel that might actually be of interest if you want to try and do something with your underwater fantasy world. The Hercules TAS was an interquel to the movie itself, being set during Hercules' teenage years under his training with the [[satyr]] Phil and his misadventures at a high school full of famous Greek mortals... this one is probably the weakest and most easily skipped, but you might at least get some laughs out of it. Tarzan TAS was a sequel to the Disney Tarzan film, and it focused on Tarzan's continued adventures with his new lover in the jungles of Africa - great stuff if you want some of that old-timey pulp jungle adventure. Then there's Aladdin TAS... a sequel to the direct-to-video movie sequel "Return of Jafar" and prequel to the final DTV movie "Aladdin and the King of Thieves", this is... actually a pretty awesome series, all things considered. With crazy monsters, fantastical lands and entertaining villains like the teenage witch-king Mozenrath or the mad Greek [[artificer]] Mechanikles, it's not a bad idea to watch a few episodes of this before you try your hand at a game of [[Al-Qadim]]. '''Chip 'n' Dale: Rescue Rangers:''' One of the original Disney Afternoon classics, this series revolved around the titular chipmunks being a crime-busting team with the aid of a pair of mice; the cheese-addicted big bruiser Monteray Jack and the brilliant but slightly dotty Gadget. What set this apart from, say, the Mickey Mouse comics was that the Rescue Rangers were a "Mouse World" series, taking place in a fantastical version of Earth where animals have their own secret civilization alongside humanity, especially those animals small enough to pass under human notice. So if you want to run such a campaign, it's worth checking this out. Fun fact; whilst many 80s/90s Disney cartoons are accused of fostering the birth of the [[furry]] fetish, Rescue Rangers' Gadget probably takes it to the extreme in that there is a literal ''cult'' dedicated to her worship in Russia! '''Adventures of the Gummi Bears:''' Yes, as in the candy. It's actually not as stupid as you think. The premise is simple; in what seems to be a standard medieval fantasy type world, in the land of Dunwyn, young Calvin dreams of becoming a knight. One day, out in the forest, he stumbles into a long-hidden underground building, where he discovers that his crazy grandfather's stories of humans once sharing this land with brightly colored [[bearfolk]] are actually true; these are the Gummi Bears. Or, rather, they're the last vestiges of their people left behind after the majority fled across the sea to an unknown realm generations go. Now these six are all that remains, having all but forgotten the brilliant engineering skills and sorcery of their ancestors. Luckily, Calvin's grandfather just so happened to pass him down an amulet that unlocks the Great Book of Gummi, a tome containing all the wisdom and secrets of the ancient Gummi Bears, and giving these last vestiges a hope of reconnecting with their distant kin. The series revolves around the efforts of Calvin, his kingdom's princess Kala, and the titular Gummi Bears to safeguard their secrets from the malevolent Duke Igthorn of Drekmore and his army of [[ogre]]s, who seek to use them to conquer Dunwyn. And when Igthorn isn't being a nuisance, all manner of sorcerers, monsters and weirdos tend to be getting in the way. With some surprisingly dark themes for a cartoon about off-brand Care Bears, it's not a bad little [[Heroic Fantasy]] series. '''[[Gargoyle]]s:''' An [[Urban Fantasy]] series from the 90s, and often remembered as Disney's answer to [[Batman]]: The Animated Series in terms of being the Dark Children's Cartoon of the 90s. In Iron Age Scotland, a castle-town is kept safe from marauders and raiders by their alliance with a clan of [[gargoyle]]s; monstrous humanoids who are living flesh at night and lifeless stone during the day. But the humans fear and distrust their protectors, which leads to a series of betrayals that sees the gargoyle clan all but exterminated and the survivors frozen in stone by a magic spell. 1000 years later, a manipulative genius billionaire breaks the spell, just to see if he can, and the gargoyles are released to make new lives for themselves in modern day Manhattan. '''Treasure Planet:''' The last traditionally animated film that Disney ever produced and a passion project of the two guys behind the Disney Renaissance, which turned out to be an expensive flop due partially to being released against some [[Harry Potter|''massive'']] competition. Storywise it's... well, it's Treasure Island, but set in [[Spelljammer]]. Seriously, if you want to run [[Spelljammer]], or even just a [[steampunk]] [[Sword & Sorcery|Sword & Planet]], watch this movie; it's pure inspiration. '''Zootopia''': A police story set in a city populated by animals. If you think it's full of furries, well yeah. It also put a lot of thought about the logistics of how a society where anthropomorphic elephants, wolves, rabbits, foxes and shrews would live and work. '''TRON''': Literally [[Netrunner]], in that Netrunner and virtually every other "we '''ARE''' programs in a computer" setting is inspired by TRON. Despite other franchises doing the "in a simulation" idea, the aesthetics of TRON remain the visual shorthand for what a raw computer-verse would be like. It's best to leave it at that and not dig too deeply into the actual plot and setting, which fall apart under any scrutiny; it's just an aesthetic, one which Daft Punk were really, really into.
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