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=== Additive === It's all bell-curves, just like classic 3d6. Here's the numbers for counting successes on d10s needing 7s (Exalted), and d6s needing 5s (Shadowrun 4e). Both systems use crit failures: in Exalted, if you roll more 1s than successes, and with Shadowrun it's when half or more of the dice are showing 1s and you have no successes. What's a bit messed up with the Exalted-style crit failures is how the more dice you have, because you're more of an expert, the better chance that what few failures you have will be a colossal fuck-ups even with simple tasks. Shadowrun 4e is also weird because you have a greater chance of glitching if you are using an even number of dice. {|border=0 cellpadding=5 |- valign=top | {|border=1 cellspacing=0 cellpadding=5 |- !colspan=9|Additive Dice Pools - Exalted |- !rowspan=2|Dice !!colspan=7| # of Successes |- ! Botch !! 0 !! 1 !! 2 !! 3 !! 4 !! 5 |- align=right |1d ||10% ||50% ||40% ||- ||- ||- ||- |- align=right |2d ||11% ||25% ||48% ||16% ||- ||- ||- |- align=right |3d ||9% ||13% ||43% ||29% ||6% ||- ||- |- align=right |4d ||7% ||6% ||35% ||35% ||15% ||2% ||- |- align=right |5d ||5% ||3% ||26% ||35% ||23% ||8% ||1% |- align=right |6d ||3% ||1% ||19% ||31% ||28% ||14% ||4% |- align=right |7d ||2% ||1% ||13% ||26% ||30% ||20% ||8% |- align=right |8d ||1% ||<1%||9% ||21% ||28% ||24% ||12% |- align=right |9d ||1% ||<1%||6% ||16% ||25% ||25% ||17% |- align=right |10d ||1% ||<1%||4% ||12% ||22% ||25% ||21% |} | {|border=1 cellspacing=0 cellpadding=5 |- !colspan=12|Additive Dice Rolls - Shadowrun 4e |- !rowspan=2|Dice !!colspan=10|Threshold |- ! Glitch !! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 |- align=right |1 || 17% || 66% || 33% || - || - || - || - || - || - || - |- align=right |2 || 31% || 44% || 56% || 11% || - || - || - || - || - || - |- align=right |3 || 7% || 30% || 70% || 26% || 4% || - || - || - || - || - |- align=right |4 || 13% || 20% || 80% || 41% || 11% || 1% || - || - || - || - |- align=right |5 || 4% || 13% || 87% || 54%|| 21%|| 05%|| <1%|| - || - || - |- align=right |6 || 6% || 9% || 91% || 65%|| 32%|| 10%|| 2%|| <1%|| - || - |- align=right |7 || 2% || 6% || 94% || 74%|| 43%|| 17%|| 5%|| 1%|| <1%|| - |- align=right |8 || 3% || 4% || 96% || 80%|| 53%|| 26%|| 9%|| 2%|| <1%|| <1% |} |- | {|border=1 cellspacing=0 cellpadding=5 width=100% |- !colspan=3|Additive Dice Rolls - 4dFudge !!colspan=2| d6-d6 |- ! n !! Exact !! >= n !! Exact !! >= n |- align=right | -4 || 1% || 100% || 6% || 100% |- align=right | -3 || 5% || 99% || 8% || 94% |- align=right | -2 || 12% || 94% || 11% || 86% |- align=right | -1 || 20% || 81% || 14% || 75% |- align=right | 0 || 23% || 62% || 22% || 61% |- align=right | +1 || 20% || 38% || 14% || 39% |- align=right | +2 || 12% || 19% || 11% || 25% |- align=right | +3 || 5% || 6% || 8% || 14% |- align=right | +4 || 1% || 1% || 6% || 6% |} | <!-- space for a fourth chart here --> |} [[category:Game Mechanics]] [[Category:Roleplaying]] [[Category:Dice]]
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