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===Crunch=== Delta Green is based on the Call of Cthulhu ruleset, with some unique mechanics: *Lethality rating: Basically, no weapon or attack deals more than 2d10 damage. However, weapons such as cruise missiles have a "lethality rating" of between 10 and 90 percent. If that 2d10/d100 roll is less than the lethality rating, the targeted enemy dies instantly. This saves you from rolling a bucketful of dice to determine exactly how hard you hit that Dark Young with a jury-rigged antitank mine. *Bonds: Each Agent gets a number of Bonds which depends on their background. Bonds are basically friendships or relationships with NPCs (and potentially PCs) that act as both a character-expanding tool for players and a sanity-regulation mechanic. **When things go terribly wrong on Nights at the Opera, there is a chance that Agents begin to develop bonds with each other (at the expense of already-existing ones).[[File:Captain dg.jpeg|thumb|280px|right|With our powers combined, we summon CAPTAIN WARCRIMES!]] **When Agents lose SAN or go temporarily insane, they can spend 1d4 from both Willpower and any Bond to try to repress the madness ("I'm doing this for my kids/wife/friend!"). During between-mission vignettes, the results from this coping mechanism should be played out. *Some skills and mechanics, like Spot Hidden and Education, have been rolled into other ones.
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