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Dark Age of Technology
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===Canon=== * Widespread immunity to all diseases and poisons (The Panacea). * Widespread genetic and cybernetic engineering capable of creating new human subspecies/offshoots like the Kin of [[Leagues of Votann]] * Far more widespread use of anti-gravity. * Teleportation. * Imperial Knights were used during the early stages of the DAOT and were used in the defence of many of humanity's colonies across the galaxy. They proved themselves over and over again but the Thrones of these mighty war machines would over time begin to affect the minds of their users, turning them from a protective mindset to a far more authoritarian one. * [[Archeotech]] Pistols that were available to the highest ranking officers during the Great Crusade, with stopping power that sits between a Bolter and a Plasma Pistol... and described as firing "micro-atomic munitions or searing directed energy kill-rays that drew power from a planet's magnetosphere." As in ''nuke pistols''. * [[Dakka|Energy guns that created small temporary black holes]] and also distort time so that even if they miss, the enemy is teleported nanoseconds back in time to occupy the same position as their past selves simultaneously, resulting in both versions being destroyed, i.e. [[Awesome|a gun that literally causes targets to telefrag themselves.]] ** The Speranza from "Priests of Mars" had such a weapon hidden within its body. A vast gun like a great menhir was bought to the surface on heavy-duty rails before it fired a silent dark pulse of energy which would then coalesce into a miniature temporary black hole. Although the Eldar ship Starblade was able to avoid the shot, its solar sail was brushed by the weapon's deadly energy, allowing the secondary effects of the chrono-weaponry to shift the target a nanosecond into the past, forcing identical neutrons of the solar mast into the same quantum space. This caused the mast to detonate violently; now crippled and visible the Starblade was destroyed by the circling Kotov fleet. These weapons were designed to crack the hulls of the ships of their enemies. Let that settle in for a moment: these powerful weapons needed to be this strong in order to ''damage'', not destroy, the ships that opposed them. ** The Speranza ''also'' was equipped with "hypometric weapons of such power that they caused entire regions of space to simply cease existing." We see that Graham McNeill has been reading some [https://revelationspace.fandom.com/wiki/Hypometric_Weapon Alastair Reynolds] lately. *Combat augment arrays could be used to transform a person or entire populations into killing machines. Being able to turn normal colonists into soldiers sounds great but it was considered dishonourable and foolhardy; although you could get an instant army, the array's invasive manipulation of nerve pathways, adrenal glands and musculature normally resulted in the death of those affected. You could enhance an entire planets population into super soldiers but you were also more than likely also signing their death warrants, not to mention that reintegrating a generation of young men taught to kill in an ordinary ca. late-M2 fashion into society has been enough of a challenge in our own time. ** These Combat augment arrays, combined with the existence of the [[Angron|Butcher's Nails]] add a far darker side to what we know about humanity's golden age; the existence of these technologies either show a flagrant disregard for human life or a desperate attempt to create enough fighting bodies to counter whatever foes they were facing. * [[Iron Men|Robots with the strength of Space Marines that numbered in levels close to the Imperial Guard.]] ** On a similar note, sentient AIs-- or close enough to it to be highly capable if not truly humanlike. ** Not to mention [[Iron Men|these AIs]] could control [[Humanity Fuck Yeah|machines the size of planets that fed on stars, swarms of nanomachines that could consume you within moments, and giant robots the size of planets '''who could eat holes in real space and the warp''']], all of which humans controlled [[Age of Strife|before they decided that human ass looks just as appetising as the Xenos we were probably using them against]]-- ''and humanity survived.'' ** With the return of [[Squats]]/Kin who retained a lot more of DAoT tech we also get the [[Votann]], AIs who are so intelligent as to shine in the Warp and act like mini-astronomicons while also being capable of performing ultra-complex calculations, assimilating machine and meat minds alike and administrating the [[Leagues of Votann]] as a side-gig. * Average humans performing extremely hazardous duty like deep space mining or maintenance of a voidship's plasma coils had access to [[Terminator]] armour. While not ''exactly'' Terminator armour as the Space Marines use, the incredibly durable exoskeletons-cum-spacesuit that were used by civilians while performing their day job would later serve as the template from which Terminator armour was developed by the AdMech. After they recovered a bunch of them during the [[Great Crusade]], they only had to add auto-senses, black carapace interfaces and other gubbins to allow a Space Marine to use the suit like a regular set of [[Power Armour]]. * Weapons that could shoot enemy ships in the middle of a warp jump. * Something like DC Comics' Nth Metal (but human-made) called phase-iron. It is used as restraints for Psykers since the metal is not only resistant to any form of psychic energy directed against it, but also burns their skin like acid anytime they try to use their powers. * [[House Van Saar]] from [[Necromunda]] has its founders originate from the time of the DAOT (after some timey-wimey Warp shenanigans they emerged at their intended destination a lot later then they intended). The Van Saar are actually the closest you are ever going to get to playing humans from the DAOT. * Ordinary soldiers being equipped with armor made from mesh of steel and interlocking void shields while wielding ion weaponry more advanced and compact than what the Squats and the Tau have at present.
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