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Creating a Character in Pause
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==Health== A character's maximum health is derived from his or her '''HEA trait score'''. This score equals the maximum health he or she can have at any one time, barring exceptions from the Coordinator. In '''''Pause''''', each point of health is represented by a box in a track, as follows: <center> <pre> [ ] [ ] [ ] [ ] [ ] - [ ] [ ] [ ] +5 +4 +3 +2 +1 -1 -2 -3 </pre> </center> The boxes to the left represent a state of well-being in which the character can still perform at full capacity. This is called '''normal status'''. The boxes to the right however, represent a critical state of being where the character's performance is compromised, or '''critical status'''. When a character has no more health remaining, he or she dies. ===Damage=== There are four types of damage that can be incurred in '''''Pause''''': Light (โLgtโ), Moderate (โModโ), Heavy (โHvyโ), and Critical (โCritโ). Two light wounds would eliminate a box while one moderate wound would do the same thing. <center> <pre> [/] [X] Lgt Mod </pre> </center> One heavy wound eliminates two boxes. <center> <pre> [X] [X] Hvy </pre> </center> Finally, a critical wound eliminates all the boxes in normal status, regardless of how many boxes remain available. Also note that if the character suffers a critical wound in critical status, he or she dies. <center> <pre> [X] [X] [X] [X] [X] - [ ] [ ] [ ] Crit </pre> </center> ===Critical Status=== Within critical status, there are three boxes for all characters, regardless of their HEA score. Each box represents a degree of incapacitation he or she has suffered. The first box (-1) makes the character's actions more difficult. The second (-2) also makes the character's movements more difficult. Finally, the third box (-3) has the first two handicaps, but also the character must resist being Locked Out of the Pause every round until either he or she heals above that box, fails that resistance, or dies. Note that outside of a Pause, the Lock Out penalty does not exist.
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