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Cortex Leech
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=== 8th edition === A Cortex leech swarm consists of 1-5 models which attack and attempt to take over their prey using an array of tiny claws, probing feelers and tentacles. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Points |- | Cortex leech swarm || 8" || 5+ || - || 2 || 2 || 4 || 4 || 5 || 7+ || 35 |} Abilities: *Helpless before the flames: Due to their tiny size, cortex leeches cannot hide from flamers and the like, making their cleansing quick and merciless. **Models with this rule take twice the number of hits from weapons which automatically hit their target. *The unseen swarm: Cortex leeches do not need to be preemptively deployed on the enemies flanks before a battle, if the hive mind wishes it simply instructs individual leeches into position mere moments before the fighting starts as at that point who is going to pay attention to such a tiny creature when thereβs a carnifex on the horizon. **During deployment, this unit may set up more than 6β from enemy models anywhere on the battlefield. *Tiny and impossible to hit: Such small creatures can be obscured by the tip of an iron sight at range, making hitting them almost impossible for all but the best marksmen. **This model gains +3 to its armour save when in cover, and enemy units suffer a -1 to hit against this unit when shooting at it and -2 to hit when this model is in cover. *Surprise strike: Cortex leeches will climb up stems and tree trunks to better strike their unfortunate foes. **This unit hits on a 3+ during a phase in which it charged, and gains +1 to its hit rolls in the fight phase if it is in cover. *Instinctive behaviour: Brain leeches are the lowest of the low on the tyranid pecking order, and they know it, without the will of the hive mind to guide them the leeches will instantly flee into the surroundings, only to be picked off by the local wildlife. **This model must be within 36β of a SYNAPSE creature, otherwise it is instantly slain. *Mind slave: There are many things a guardsman will face which will want to make him flee, one of the things which are garenteed to make him flee is the sight of his comrades having worms burrow into their skulls, and then those same comrades turning on him. **Any model with the INFANTRY keyword which is slain by a model with this rule is not removed from the battlefield, it is set up as close to the Cortex leech unit which created it as possible. Models in this unit adjust their characteristics, move distance -2β, strength and toughness +1, ws and bs -2 (to a minimum of 6+), and suffer a -1 to their armour saves (and cannot take invulnerability saves). Any unit with the same faction keyword as the mind slave unit within 12β suffers a -1 to their leadership characteristic. In addition, mind slaved models ignore damage on a 5+ and cannot take morale tests, but lose all previous faction specific abilities. ***Units with the NECRON or DEMON keywords can not become mind slaves, instead they hit models with this rule in melee on a 6+, as they consider them too small and insignificant to bother punching or stepping on. *Made for one purpose: Cortex Leeches have such tiny and simple minds that they can do nothing beyond moving, eating, hiding and attacking. **This model may not hold objectives. [[Category: Warhammer 40,000]] [[Category: Xenos]] [[Category: Tyranid]] {{Tyranids-Creatures}}
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