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Codex - Slaugth
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===Warlord traits=== *'''1: Dream Eater''' - The Warlord is an expert with Slaugth techno-sorceries that allow them to peer into the dreams of others, getting a better grasp of what the enemy may be planning and move to counter it, the Warlord may add penalty or bonus of one to the enemy's reserve rolls at the Warlord's player's choice. *'''2: Master of terror''' - The Warlord is terror incarnate, inflicting unthinking and unreasoning fear on all things. The Warlord and its unit have the fear universal special rule and may force a fear check on an otherwise immune unit once per game, if they already have fear, the penalty to leadership inflicted by vile horror improves to a -3 ld penalty and may ignore the fearless, daemonic instability, and "and they shall know no fear" special rules when forcing a fear test on any turn. *'''3: Flesh warper''' - The Warlord has twisted and altered its own body to unnatural degrees to grant itself and its guards unholy resilience. The Warlord and its unit gain a 6+ feel no pain save that stacks with any other sources of feel no pain. *'''4: Blood drinker''' - The Warlord engorges itself on the vital fluids of its enemies, allowing for an unnatural sort of healing as it leeches the very blood from their bodies. For every unsaved wound the warlord successfully deals in combat, roll a D6, on a 5 the warlord regains a lost wound, when the Warlord removes a model as a casualty, this roll improves to a four or higher. *'''5: Crawling Mastermind''' - The Warlord is a being of ancient strategic and tactical skill. While the warlord is alive the player may draw two cards per turn from the tactical objectives card deck and select the one they prefer. *'''6: Master of Dark Science''' - The Warlord has mastered the craft of the deadly weapons of the Slaugth. All units that deploy within 6" of the Warlord at the start of the game have their weapons counted as master crafted.
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