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Chaos Warband Creation Tables
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===Blessings of the Gods=== {| border="1" cellspacing="0" cellpadding="5" align="center" ! Frequency of Blessings ! D100 Roll |- | Shunned: These Warbands are those that have great failure, the deities of chaos spurning them, and as such even their mightiest leader has remained untouched by their warping powers. Do not roll for any blessings on the Blessings Table. | 1-20 |- | Singular: This warband's leader has either earned the wrath or reward of the Gods, and has been changed forevermore. Roll once on the Blessings Table. | 21-40 |- | Few: A group of elite warriors, sorcerous coven, or elected priesthood have managed to all be touched by the gods in one way or another. Roll twice on the Blessings Table. | 41-60 |- | Several: The warband has managed to earn the favour of the gods quite often, and many within have been shown their power through fleshy mutations. Roll thrice on the Blessings Table. | 61-80 |- | Ascended: The warband has been able draw the attention of many warp spawned deities, and as such has had the ultimate gift bestowed upon them: princehood. Automatically select the Daemonhood blessing, and roll thrice, re-rolling if Princehood is selected. | 81-100 |- |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! Blessings ! D100 Roll |- | Aesthetical Changes: Physical deformities that give nothing to the individuals other than a change in looks, and a sign that something greater watches over them. It could be possibly a set of short horns, useless tentacles, rotting skin, etc. | 1-50 |- | Deadly Protrusions: Once again numerous physical deformities run riot across the body; however, these deformities serve a purpose in combat. These mutations may be spiked limbs, large horns, enlarged tusks, or any number of marks which aid the blessed in slaughter. | 51-55 |- | Unnatural Luck: The gods are fickle beings, and their mood changes from moment to moment. A lasgun's blast might deflect harmlessly upon hitting the skin or manage to vaporize the target entirely, for such is the will of Chaos. | 56-60 |- | Vessel of the Impossible: Those blessed feel the power of the warp coursing, not through them, but through things which inhabit their soul like parasites on a great ocean beast whose presence could drain the occupant to dust or change the nature of their soul entirely. | 61-65 |- | True Sight: The most powerful weapon known to those of Chaos is truth, malign or beneficent, and those blessed can see events in the future, past, or even beyond what mortal minds are supposed to comprehend. | 66-70 |- | Unsound Mind: The blessed is no longer vulnerable to the Warp, the mind expanded beyond breaking, and is impossible to break again no matter the sight before them. | 71-75 |- | Divine Aide: The blessed have received a bondsman which carries the spark of a hostile reality within them, able to inflict great harm upon their enemies, but equally liable to betray their commanders at an opportune time. | 76-80 |- | Spawn-hood: The Gods are uncaring. Any attention from them they consider to be a gift, even if it is sorely unwanted as the soul is engulfed in a mass of twisted flesh. | 81-90 |- | Weapons of Chaos: The blessed have been given the trust of the Gods, a vessel of their power wrought for mortal glory, and as such is a relic unique in all the galaxy. | 91-97 |- | Princehood: The most revered of all gifts, it is to be truly unkillable through any means, and to earn it requires worlds to be burnt at the stake or an unholy work to be made in the name of the malign. | 98-100 |- |}
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