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==Primaris Outriders== [[File:OutriderSquadFixed.jpg|200px|right|thumb|The beefier cousin of the normal Bike Squad.]] The Outrider Squad is the [[Primaris Space Marines]]' equivalent of a Bike Squad. Possibly named in honour of the old Legiones Outriders which was the OG Bike Squad of its day during the [[Great Crusade]]. It closely resembles the bikes used by normal [[Space Marines]], but with up-added armor and a lower profile. Outriders are most commonly used to advance ahead of the main lines and to guard the flanks of larger formations. In battle, they perform lightning-fast hit-and-run attacks on enemy strongholds and are employed to chase down any who would seek to escape. When additional firepower is needed, an [[Invader ATV]] would assist these guys in combat. Much like their smaller cousins, they have absolutely zero ground clearance so only the Emperor knows how they go over a speed bump, let alone rough terrain. Their Raider Pattern bikes are equipped with frontal [[Astartes Boltgun|Bolters]] while they themselves wield [[Chainswords]] and [[Bolt Pistol]]s. The performance of the bike is effective as long as the rider can dominate its bellicose Machine Spirit. On an additional and hilarious side note, the [[Invader ATV|Primaris Go-Kart]] also looks like two Outrider Bikes being fused into one. With their various special rules giving them six(!) attacks on a charge with a base ap -1 these things have immense RIP AND TEAR potential which combos well with their niche of "only fast primaris assault unit". Unlike their Firstborn brothers, Outriders cannot change their loadout in any way, and are 3 bikes max, limiting them entirely to S4 atttacks at ranged or on the charge. Compared to their Firstborn brothers, Outriders have a lot more wounds and A, but as mentioned, cannot do anything beyond S4 shots/chops. They're great as Blood Angels, who get +1 to Wound, or as White Scars, for D2 on turn 3 and beyond, but are otherwise kinda meh. {{clear}}
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