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===[[Fleets of Chaos|Chaos]]=== The [[Chaos]] fleet is pretty similar to the Imperial Navy, but emo'd up. They are a bit faster than their [[The God-Emperor of Mankind|corpse-god]] worshiping counterparts and have the largest selection of ships, making them superior to any other fleet (except sometimes Necrons) if correctly built. For various reasons, the Chaos ships look totally different from the Imperial ones, not just Imperial ones with tentacles and spikes and crap. They later made some ship that was supposed to be the 'old' Imperial ships that were bastard chimeras of both and they were ugly as all fuck and somewhat terrible, which raises the question of why the Chaos fleet is actually any good. The reasoning behind the different looks of the Chaos and Imperial fleets is due to building techniques changing. Older vessels are mostly "keel built", meaning they were built upward from their keel and thus have a low, wide look to them. Meanwhile newer ships are mostly "spine built", meaning that the dorsal spine was made first and thus they have a tall, thin look. Additionally, the more recent Imperial ships have been built or retrofitted with an armored prow, while the Chaos ships lack one to allow for more speed. It stands to reason that older Imperial ships would look like the Chaos ones (which is why reserve fleets use Chaos classes and models) and any new ships turning traitor would look like Imperials. Chaos is good at having MOAR DAKKA on their ships, and using their speed to rock balls. '''Better view''' Chaos sports the second most diverse fleet in the game with the second highest complexity and ship count. While they lack the strict durability and torpedo numbers of the Navy, they make up for it with absurd firepower, assault boats, better speed and overall better ships for fewer points. As a result they have some of the best ships, point per point, in the game. Your average range is 45 cm with lots of 60 cm options, and a few 30 cm options. They also have a pretty flexible set of upgrades, including putting [[Chaos Space Marines]] to improve leadership and boarding. Where Chaos suffers is their lack of durability to incoming fire and ordnance. You quickly start missing that six-up armored prow after you watch your prized Repulsive grand cruiser get erased by a lucky round of fire. But that isn't much of a hindrance, because the only thing a 6+ prow is good for is ramming and eating torpedoes, and most of the time you're not plowing nose-first into the enemy lines anyway, and your side armour is precisely the same as corpse-god ships get. Also, Chaos ships can have Marks of Chaos, and daemon-possessed ships, with some options being such a cheese even Elfdar feel their pants getting soggy, and as centrepiece models you have the [[Abaddon|planet killer]], and [[Exterminatus|activated blackstone fortresses]], which are [[Games Workshop|expensive]] in terms of points (750 apiece) but can shoop da whoop an enemy ship or two off the table. It also has four god-specific lists that add up upgrades and unique ships, sometimes cheesy, sometimes outright rapey. Nothing beats the priceless look on your enemy's face when your Conqueror starts counting how much boarding action power it has.
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