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====CR90 Corellian Corvette==== [[File:CR90.png|thumb|300x300px|right|CR90 Corellian Corvette Expansion Pack]] One of the Rebellion's cheapest ships, half of its Core Set composition, and one of its most iconic vessels. Four HP, 7 total shields distributed mostly evenly and just one redirect make it a very fragile ship. But with high top speed, incredible maneuverability and two evades, the CR90 excels at weaving in-between the enemy's most dangerous arcs at long range, where its evades can remove one of hopefully very few dice being rolled towards it. Support and defensive upgrade slots, along with its cheap cost, make some niche builds - like Engine Techs and Reinforced Blast Doors for maximized ramming damage - possible. As a Wave I ship, it's been through a lot of twists and turns in the meta over the years, with balance changes, new upgrades, and competition with the Hammerhead as the Rebels' cheapest option. *'''CR90 Corvette B''' - The cheaper variant sports nothing but ion cannons, and the Ion Cannons upgrade slot to match. Unfortunately, getting into medium range to use its guns means your evades are less able to keep you alive. On the other hand, ''Dodonna's Pride'', Heavy Ion Emplacements, or SW-7 Ion Batteries can allow the ship to hit hard for its low cost. *'''CR90 Corvette A''' - At five points more than the CR90B, the CR90A swaps most of its blue dice for red, giving it the range to trade blows with other capital ships while maintaining its evasive edge, and accordingly its Ion Cannons upgrade is traded for Turbolasers. This is the more common variant on the table, infamously often fielded with Turbolaser Reroute Circuits (to guarantee 2+ damage from long range, while its spare Evade protects it) such that it is known as the "TRCR-90". *'''Titles:''' **'''''Dodonna's Pride''''' - As a blue crit effect, cancel all attack dice to deal one faceup damage card. Like a watered-down APTs, this can allow you to sneak a devastating effect onto an enemy ship that thought it was safe behind its shields - especially when paired with its namesake Commander to handpick the crit. Note the timing - crit effects resolve ''after'' defense tokens are spent, so this doesn't allow you to freely bypass scatter or evade tokens. Deceptively difficult to pull off - even on a CR90B with Engine Techs, getting into medium range without blowing up can be hard, and then you have to roll a crit to even use it. Take leading shots to try and fish for that crit, and you're spending a hefty chunk of change on a gimmick that could've been better spent just dealing raw damage. It has its uses, but a CR90B with ''Dodonna's Pride'' can't just be dropped into any list and expected to earn its keep, as first reading might suggest. Originally available in the Core Set. **'''''Tantive IV''''' - When you would gain a token, another nearby friendly ship may gain it instead. Very situational, especially with the addition of Comms Net alongside the GR-75 in Wave III. Made a bit more sense back in the Wave I/II days. Originally available in the CR90 Expansion Pack. **'''''Jaina's Light''''' - For two points, you ignore obstacles and can't be obstructed. Combined with TRCs, this can allow a CR90A a lot of survivability - hiding behind rocks for obstruction plus cancelling a second die with evade - while it can freely dish out its own damage in return. So cheap it can often be taken on a whim, and combos well with the CR90A's evasive, skirmishing playstyle. Originally available in the CR90 Expansion Pack. **'''''Liberator''''' - Rebellion in the Rim debuted this newest CR90 title, and a potential challenger for the new "default" CR90. For just two points, you can equip ''Liberator'' with a Fleet Command card, but cannot spend command tokens to activate it. This is most often used for a one-time ''All Fighters, Follow Me'' to push squadrons, but the other commands see occasional use. It functions similarly to the new Flag Bridge Offensive Retrofit, but ''Liberator'' does not have to be your flagship and is (obviously) not bound by the Medium or Large ship restriction. If you were tired of trying to fit a Pelta into your fleet, this might be the alternative you were looking for.
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