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==Allegiance== ===Battle Traits=== *'''Strength in Numbers:''' for every 10 models of '''Skaven Skryre''' unit, add 2 to Bravery instead of 1 during Battleshock tests. This only ever applies to Acolytes. *'''Warpstone Sparks:''' At the start of battle but before set up, you gain 3+d3 Warpstone Sparks. A Spark can be spent once per phase on your '''Skryre''' units to re-roll: a wizards' Casting and Unbinding Rolls, a Hero's failed to Hit or Wound Roll. Alternatively, it can add +1 to the Damage characteristic of any '''Skryre''' modules successful attack. This decision to re-roll must be made immediately after rolling. And to stick to the theme of instability, after the spell or attack resolves, roll a die, and on a 1 the unit suffers D3 Mortal Wounds. Magical Uranium, everyone! ===Command Traits=== #'''Malevolent:''' Re-roll the General's Wound Rolls of 1. #'''Cunning Creature:''' Instead of piling and attacking during the Combat Phase, the general can perform an 8" withdraw. #'''Deeranged Inventor:''' Re-roll failed to Hit Rolls of Skryre Warmachines within 6". Affects Doomwheels and Warp Lightning Cannons. #'''Masterful Scavenger:''' Start the game with D3 extra Warpstone Sparks. #'''Verminous Valour:''' On a 4+, a Skryre unit takes a wound or mortal wound for the General in the form of a mortal wound. #'''Overseer of Destruction:''' Re-roll hit rolls of 1 for friendly '''Skryre Weapon Teams''' within 12". ===Artifacts=== #'''Assassins-bane Rigging:''' If the bearer is alive at the end of the Combat Phase, any units that attacked this model suffer a Mortal Wound on a 3+. #'''Esoteric Warp Resonator:''' Once Each turn, this model does not expend a Warpstone Spark when used. #'''Skryre's-breath Bellows:''' Roll a die for each other model within 3" (Friend or foe), they take D3 Mortal Wounds on a 5+. #'''Vail of the Fulminator:''' At the start of the Movement phase, a '''Skryre Warmachine''' within 3" can move twice as fast but takes a mortal wound, at the end of the phase. Did someone say a 44" Doomwheel Move? #'''Vigordust Injector''' In the Hero Phase, a '''Skryre''' unit wholly within 12" gains +1 to Charge and Hit Rolls until your next Hero Phase, but they take D3 Mortal Wounds at the start of your next Hero Phase. #'''Brass Orb:''' Once per battle, in your Shooting Phase, the closest enemy model within 6" is slain on a 6+. Give this to the Warlock Engineer in Gautfyre Skorch to pop up and lob at Morathi for a 1 in 6 chance of triggering the fuck out of any DoK player. ====Notable Artifacts of the Realms====
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